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#pragma once
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/*
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-----------------------------------------------------------------------------
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File: ScreenOptions.h
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Desc: A grid of options, and the selected option is drawn with a highlight rectangle.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "RandomSample.h"
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#include "TransitionInvisible.h"
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#include "Quad.h"
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#include "MenuElements.h"
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const int MAX_OPTION_LINES = 20;
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const int MAX_OPTIONS_PER_LINE = 20;
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// used to pass menu info into this class
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struct OptionLineData {
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char szTitle[30];
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int iNumOptions;
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char szOptionsText[MAX_OPTIONS_PER_LINE][30];
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};
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enum InputMode { INPUTMODE_P1_ONLY, INPUTMODE_2PLAYERS, INPUTMODE_BOTH }; // both means both players control the same cursor
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class ScreenOptions : public Screen
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{
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public:
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ScreenOptions( CString sBackgroundPath, CString sTopEdgePath );
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void Init( InputMode im, OptionLineData optionLineData[], int iNumOptionLines );
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virtual ~ScreenOptions();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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protected:
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virtual void ImportOptions() = 0;
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virtual void ExportOptions() = 0;
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void InitOptionsText();
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void GetWidthXY( PlayerNumber p, int iRow, float &fWidthOut, float &fXOut, float &fYOut );
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void PositionUnderlines();
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void PositionHighlights();
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void TweenHighlight( PlayerNumber player_no );
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void OnChange();
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void MenuBack( PlayerNumber p );
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void MenuStart( PlayerNumber p );
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virtual void GoToNextState() = 0;
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virtual void GoToPrevState() = 0;
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void MenuLeft( PlayerNumber p );
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void MenuRight( PlayerNumber p );
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void MenuUp( PlayerNumber p );
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void MenuDown( PlayerNumber p );
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InputMode m_InputMode;
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OptionLineData* m_OptionLineData;
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int m_iNumOptionLines;
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MenuElements m_Menu;
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BitmapText m_textOptionLineTitles[MAX_OPTION_LINES];
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BitmapText m_textOptions[MAX_OPTION_LINES][MAX_OPTIONS_PER_LINE]; // this array has to be big enough to hold all of the options
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int m_iSelectedOption[NUM_PLAYERS][MAX_OPTION_LINES];
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int m_iCurrentRow[NUM_PLAYERS];
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Quad m_OptionUnderline[NUM_PLAYERS][MAX_OPTION_LINES];
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Quad m_SelectionHighlight[NUM_PLAYERS];
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RandomSample m_SoundChange;
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RandomSample m_SoundNext;
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TransitionInvisible m_Wipe;
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};
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