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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: ScreenCaution.h
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Desc: Screen that displays while resources are being loaded.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "ScreenCaution.h"
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#include "GameConstantsAndTypes.h"
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#include "ScreenSelectStyle.h"
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#include "RageTextureManager.h"
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#include "ThemeManager.h"
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#include "AnnouncerManager.h"
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const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
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const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
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const ScreenMessage SM_GoToSelectMusic = ScreenMessage(SM_User-9);
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ScreenCaution::ScreenCaution()
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{
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m_sprCaution.Load( THEME->GetPathTo(GRAPHIC_CAUTION) );
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m_sprCaution.StretchTo( CRect(0,0,640,480) );
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this->AddActor( &m_sprCaution );
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m_Wipe.OpenWipingRight( SM_DoneOpening );
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this->AddActor( &m_Wipe );
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this->SendScreenMessage( SM_StartClosing, 3 );
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}
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void ScreenCaution::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( m_Wipe.IsClosing() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_StartClosing:
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m_Wipe.CloseWipingRight( SM_GoToSelectMusic );
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break;
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case SM_DoneOpening:
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if( PREFS->m_GameOptions.m_bAnnouncer )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_CAUTION) );
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break;
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case SM_GoToSelectMusic:
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SCREENMAN->SetNewScreen( new ScreenSelectStyle );
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break;
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}
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}
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void ScreenCaution::MenuStart( PlayerNumber p )
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{
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m_Wipe.CloseWipingRight( SM_GoToSelectMusic );
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}
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