simplify ActorCommands
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@@ -57,7 +57,7 @@ void ScoreDisplayBattle::Update( float fDelta )
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// TODO: Cache all of the icon graphics so we don't load them dynamically from disk.
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m_ItemIcon[s].Load( THEME->GetPathG("ScoreDisplayBattle","icon "+sNewModifier) );
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m_ItemIcon[s].StopTweening();
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ActorCommands acmds(
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apActorCommands acmds = ActorCommands(
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"diffuse,1,1,1,1;zoom,1;"
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"sleep,0.1;linear,0;diffusealpha,0;"
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"sleep,0.1;linear,0;diffusealpha,1;"
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