don't blink pad lights during gameplay on an unjoined side
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@@ -228,6 +228,10 @@ void LightsManager::Update( float fDeltaTime )
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{
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FOREACH_GameController( gc )
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{
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// don't blink unjoined sides
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if( !GAMESTATE->m_bSideIsJoined[gc] )
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continue;
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FOREACH_GameButton( gb )
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{
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bool bOn = INPUTMAPPER->IsButtonDown( GameInput(gc,gb) );
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