don't blink pad lights during gameplay on an unjoined side

This commit is contained in:
Chris Danford
2004-04-18 03:09:37 +00:00
parent 87b5df67a6
commit 854252d7ce
+4
View File
@@ -228,6 +228,10 @@ void LightsManager::Update( float fDeltaTime )
{
FOREACH_GameController( gc )
{
// don't blink unjoined sides
if( !GAMESTATE->m_bSideIsJoined[gc] )
continue;
FOREACH_GameButton( gb )
{
bool bOn = INPUTMAPPER->IsButtonDown( GameInput(gc,gb) );