don't blink pad lights during gameplay on an unjoined side
This commit is contained in:
1 parent
87b5df67a6
commit
854252d7ce
1 file changed
+4
@@ -228,6 +228,10 @@ void LightsManager::Update( float fDeltaTime )
|
||||
{
|
||||
FOREACH_GameController( gc )
|
||||
{
|
||||
// don't blink unjoined sides
|
||||
if( !GAMESTATE->m_bSideIsJoined[gc] )
|
||||
continue;
|
||||
|
||||
FOREACH_GameButton( gb )
|
||||
{
|
||||
bool bOn = INPUTMAPPER->IsButtonDown( GameInput(gc,gb) );
|
||||
|
||||
Reference in new issue
Block a user