Use the old style loops.

This commit is contained in:
Jason Felds
2013-05-01 22:43:42 -04:00
parent 45b1631e09
commit 852e1cf8b0
+2 -2
View File
@@ -337,7 +337,7 @@ void MemoryCardManager::UpdateAssignments()
if( assigned_device.IsBlank() ) // no card assigned to this player if( assigned_device.IsBlank() ) // no card assigned to this player
continue; continue;
FOREACH( UsbStorageDevice, vUnassignedDevices, d ) for (vector<UsbStorageDevice>::iterator d = vUnassignedDevices.begin(); d != vUnassignedDevices.end(); ++d)
{ {
if( *d == assigned_device ) if( *d == assigned_device )
{ {
@@ -373,7 +373,7 @@ void MemoryCardManager::UpdateAssignments()
LOG->Trace( "Looking for a card for Player %d", p+1 ); LOG->Trace( "Looking for a card for Player %d", p+1 );
FOREACH( UsbStorageDevice, vUnassignedDevices, d ) for (vector<UsbStorageDevice>::iterator d = vUnassignedDevices.begin(); d != vUnassignedDevices.end(); ++d)
{ {
// search for card dir match // search for card dir match
if( !m_sMemoryCardOsMountPoint[p].Get().empty() && if( !m_sMemoryCardOsMountPoint[p].Get().empty() &&