diff --git a/stepmania/src/ScrollingList.cpp b/stepmania/src/ScrollingList.cpp index 630395e072..44a15de82a 100644 --- a/stepmania/src/ScrollingList.cpp +++ b/stepmania/src/ScrollingList.cpp @@ -70,12 +70,14 @@ ScrollingList::ScrollingList() m_iBounceWait=0; m_sprBannerMask.SetName( "Banner" ); // use the same metrics and animation as Banner m_sprBannerMask.Load( THEME->GetPathToG("ScreenSelectMusic banner mask") ); - m_RippleCSprite.SetXY(0,0); - m_RippleSprite.SetXY(0,0); + m_sprBannerMask.SetClearZBuffer( true ); m_sprBannerMask.SetBlendMode( BLEND_NO_EFFECT ); // don't draw to color buffer - m_sprBannerMask.SetUseZBuffer( true ); // do draw to the zbuffer + m_sprBannerMask.SetZWrite( true ); // do draw to the zbuffer m_sprBannerMask.SetWidth(EZ2_BANNER_WIDTH); m_sprBannerMask.SetHeight(EZ2_BANNER_HEIGHT); + + m_RippleCSprite.SetXY(0,0); + m_RippleSprite.SetXY(0,0); } void ScrollingList::UseSpriteType(int NewSpriteType) @@ -515,7 +517,7 @@ void ScrollingList::DrawPrimitives() if(!m_iBouncingState) m_apCSprites[iIndexToDraw1]->SetZoom( 1.0f - (ZOOM_OFFSET * i) ); m_apCSprites[iIndexToDraw1]->SetDiffuse( COLOR_SELECTED + RageColor(0,0,0,(1.0f - (FADE_OFFSET * i))) ); - m_apCSprites[iIndexToDraw1]->SetUseZBuffer( true ); // do have to pass the z test + m_apCSprites[iIndexToDraw1]->SetZTest( true ); // do have to pass the z test m_sprBannerMask.SetXY(m_apCSprites[iIndexToDraw1]->GetX(), m_apCSprites[iIndexToDraw1]->GetY()); m_sprBannerMask.SetZ( m_apCSprites[iIndexToDraw1]->GetZ()+0.05f ); m_sprBannerMask.SetZoom( m_apCSprites[iIndexToDraw1]->GetZoom()); @@ -552,13 +554,13 @@ void ScrollingList::DrawPrimitives() m_apCSprites[iIndexToDraw2]->SetZoom( 1.0f - (ZOOM_OFFSET * i) ); m_apCSprites[iIndexToDraw1]->SetDiffuse( COLOR_NOT_SELECTED + RageColor(0,0,0,(- (FADE_OFFSET * i))) ); m_apCSprites[iIndexToDraw2]->SetDiffuse( COLOR_NOT_SELECTED + RageColor(0,0,0,(- (FADE_OFFSET * i))) ); - m_apCSprites[iIndexToDraw1]->SetUseZBuffer( true ); // do have to pass the z test + m_apCSprites[iIndexToDraw1]->SetZTest( true ); // do have to pass the z test m_sprBannerMask.SetXY(m_apCSprites[iIndexToDraw1]->GetX(), m_apCSprites[iIndexToDraw1]->GetY()); m_sprBannerMask.SetZ( m_apCSprites[iIndexToDraw1]->GetZ()+0.05f ); m_sprBannerMask.SetZoom( m_apCSprites[iIndexToDraw1]->GetZoom()); m_sprBannerMask.Draw(); m_apCSprites[iIndexToDraw1]->Draw(); - m_apCSprites[iIndexToDraw2]->SetUseZBuffer( true ); // do have to pass the z test + m_apCSprites[iIndexToDraw2]->SetZTest( true ); // do have to pass the z test m_sprBannerMask.SetXY(m_apCSprites[iIndexToDraw2]->GetX(), m_apCSprites[iIndexToDraw1]->GetY()); m_sprBannerMask.SetZ( m_apCSprites[iIndexToDraw2]->GetZ()+0.05f ); m_sprBannerMask.SetZoom( m_apCSprites[iIndexToDraw2]->GetZoom());