Use PlayerPlus (a Player plus a NoteData, this gives the old behavior of Player, i.e. calling Load( nd )).

This commit is contained in:
Steve Checkoway
2006-07-17 00:56:23 +00:00
parent d46ec7136e
commit 8502fc3083
4 changed files with 6 additions and 5 deletions
+1 -1
View File
@@ -154,7 +154,7 @@ void ScreenHowToPlay::Init()
GAMESTATE->m_bGameplayLeadIn.Set( false );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_AUTOPLAY;
m_pPlayer = new Player;
m_pPlayer = new PlayerPlus;
m_pPlayer->Init(
"Player",
GAMESTATE->m_pPlayerState[PLAYER_1],