More loops.
This commit is contained in:
+161
-161
@@ -1,161 +1,161 @@
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#include "global.h"
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#include "WorkoutGraph.h"
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#include "RageUtil.h"
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#include "ActorUtil.h"
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#include "Sprite.h"
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#include "Trail.h"
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#include "Steps.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "StatsManager.h"
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#include "Foreach.h"
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#include "Course.h"
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#include "Style.h"
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const int MAX_METERS_TO_SHOW = 50;
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REGISTER_ACTOR_CLASS( WorkoutGraph );
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WorkoutGraph::WorkoutGraph()
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{
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m_iSongsChoppedOffAtBeginning = 0;
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}
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WorkoutGraph::~WorkoutGraph()
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{
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FOREACH( Sprite*, m_vpBars, a )
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delete *a;
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m_vpBars.clear();
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}
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void WorkoutGraph::Load()
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{
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m_sprEmpty.Load( THEME->GetPathG("WorkoutGraph","empty") );
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this->AddChild( &m_sprEmpty );
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}
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void WorkoutGraph::LoadFromNode( const XNode* pNode )
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{
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ActorFrame::LoadFromNode( pNode );
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Load();
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}
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void WorkoutGraph::SetFromCurrentWorkout()
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{
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SetInternal( 0 );
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}
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void WorkoutGraph::SetInternal( int iMinSongsPlayed )
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{
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FOREACH( Sprite*, m_vpBars, p )
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{
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this->RemoveChild( *p );
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delete *p;
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}
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m_vpBars.clear();
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Trail *pTrail = GAMESTATE->m_pCurTrail[PLAYER_1];
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if( pTrail == NULL )
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return;
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vector<int> viMeters;
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FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
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{
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ASSERT( e->pSteps != NULL );
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viMeters.push_back( e->pSteps->GetMeter() );
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}
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int iBlocksWide = viMeters.size();
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int iBlocksHigh = MAX_METER;
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const float fMaxWidth = 300;
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float fTotalWidth = SCALE( iBlocksWide, 1.0f, 10.0f, 50.0f, fMaxWidth );
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CLAMP( fTotalWidth, 50, fMaxWidth );
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const float fMaxHeight = 130;
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float fTotalHeight = SCALE( iBlocksHigh, 1.0f, 10.0f, 50.0f, fMaxHeight );
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CLAMP( fTotalHeight, 50, fMaxHeight );
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float fBlockSize = min( fTotalWidth / iBlocksWide, fTotalHeight / iBlocksHigh );
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m_sprEmpty.SetVertAlign( align_bottom );
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m_sprEmpty.SetCustomImageRect( RectF(0,0,(float)iBlocksWide,(float)iBlocksHigh) );
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m_sprEmpty.ZoomToWidth( iBlocksWide * fBlockSize );
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m_sprEmpty.ZoomToHeight( iBlocksHigh * fBlockSize );
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FOREACH_CONST( int, viMeters, iter )
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{
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int iIndex = iter - viMeters.begin();
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float fOffsetFromCenter = iIndex - (iBlocksWide-1)/2.0f;
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Sprite *p = new Sprite;
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p->Load( THEME->GetPathG("WorkoutGraph","bar") );
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p->SetVertAlign( align_bottom );
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p->ZoomToWidth( fBlockSize );
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int iMetersToCover = (MAX_METER - *iter);
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p->SetCustomImageRect( RectF(0,(float)iMetersToCover/(float)iBlocksHigh,1,1) );
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p->ZoomToHeight( *iter * fBlockSize );
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p->SetX( fOffsetFromCenter * fBlockSize );
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m_vpBars.push_back( p );
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this->AddChild( p );
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}
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}
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void WorkoutGraph::SetFromGameStateAndHighlightSong( int iSongIndex )
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{
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SetInternal( iSongIndex+1 );
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FOREACH( Sprite*, m_vpBars, spr )
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(*spr)->StopEffect();
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int iBarIndex = iSongIndex - m_iSongsChoppedOffAtBeginning;
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if( iBarIndex < (int)m_vpBars.size() )
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m_vpBars[iBarIndex]->SetEffectGlowBlink(0.3f);
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the WorkoutGraph. */
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class LunaWorkoutGraph: public Luna<WorkoutGraph>
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{
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public:
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static int SetFromCurrentWorkout( T* p, lua_State *L ) { p->SetFromCurrentWorkout(); return 0; }
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static int SetFromGameStateAndHighlightSong( T* p, lua_State *L ) { p->SetFromGameStateAndHighlightSong(IArg(1)); return 0; }
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LunaWorkoutGraph()
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{
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ADD_METHOD( SetFromCurrentWorkout );
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ADD_METHOD( SetFromGameStateAndHighlightSong );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( WorkoutGraph, ActorFrame )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "global.h"
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#include "WorkoutGraph.h"
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#include "RageUtil.h"
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#include "ActorUtil.h"
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#include "Sprite.h"
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#include "Trail.h"
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#include "Steps.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "StatsManager.h"
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#include "Foreach.h"
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#include "Course.h"
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#include "Style.h"
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const int MAX_METERS_TO_SHOW = 50;
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REGISTER_ACTOR_CLASS( WorkoutGraph );
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WorkoutGraph::WorkoutGraph()
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{
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m_iSongsChoppedOffAtBeginning = 0;
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}
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WorkoutGraph::~WorkoutGraph()
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{
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FOREACH( Sprite*, m_vpBars, a )
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delete *a;
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m_vpBars.clear();
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}
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void WorkoutGraph::Load()
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{
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m_sprEmpty.Load( THEME->GetPathG("WorkoutGraph","empty") );
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this->AddChild( &m_sprEmpty );
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}
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void WorkoutGraph::LoadFromNode( const XNode* pNode )
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{
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ActorFrame::LoadFromNode( pNode );
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Load();
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}
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void WorkoutGraph::SetFromCurrentWorkout()
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{
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SetInternal( 0 );
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}
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void WorkoutGraph::SetInternal( int iMinSongsPlayed )
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{
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FOREACH( Sprite*, m_vpBars, p )
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{
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this->RemoveChild( *p );
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delete *p;
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}
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m_vpBars.clear();
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Trail *pTrail = GAMESTATE->m_pCurTrail[PLAYER_1];
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if( pTrail == NULL )
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return;
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vector<int> viMeters;
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for (TrailEntry const &e : pTrail->m_vEntries)
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{
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ASSERT( e.pSteps != NULL );
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viMeters.push_back( e.pSteps->GetMeter() );
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}
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int iBlocksWide = viMeters.size();
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int iBlocksHigh = MAX_METER;
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const float fMaxWidth = 300;
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float fTotalWidth = SCALE( iBlocksWide, 1.0f, 10.0f, 50.0f, fMaxWidth );
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CLAMP( fTotalWidth, 50, fMaxWidth );
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const float fMaxHeight = 130;
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float fTotalHeight = SCALE( iBlocksHigh, 1.0f, 10.0f, 50.0f, fMaxHeight );
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CLAMP( fTotalHeight, 50, fMaxHeight );
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float fBlockSize = min( fTotalWidth / iBlocksWide, fTotalHeight / iBlocksHigh );
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m_sprEmpty.SetVertAlign( align_bottom );
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m_sprEmpty.SetCustomImageRect( RectF(0,0,(float)iBlocksWide,(float)iBlocksHigh) );
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m_sprEmpty.ZoomToWidth( iBlocksWide * fBlockSize );
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m_sprEmpty.ZoomToHeight( iBlocksHigh * fBlockSize );
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int index = 0;
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for (int const &meter : viMeters)
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{
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float fOffsetFromCenter = (index++) - (iBlocksWide-1)/2.0f;
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Sprite *p = new Sprite;
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p->Load( THEME->GetPathG("WorkoutGraph","bar") );
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p->SetVertAlign( align_bottom );
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p->ZoomToWidth( fBlockSize );
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int iMetersToCover = (MAX_METER - meter);
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p->SetCustomImageRect( RectF(0,(float)iMetersToCover/(float)iBlocksHigh,1,1) );
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p->ZoomToHeight( meter * fBlockSize );
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p->SetX( fOffsetFromCenter * fBlockSize );
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m_vpBars.push_back( p );
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this->AddChild( p );
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}
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}
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void WorkoutGraph::SetFromGameStateAndHighlightSong( int iSongIndex )
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{
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SetInternal( iSongIndex+1 );
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FOREACH( Sprite*, m_vpBars, spr )
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(*spr)->StopEffect();
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int iBarIndex = iSongIndex - m_iSongsChoppedOffAtBeginning;
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if( iBarIndex < (int)m_vpBars.size() )
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m_vpBars[iBarIndex]->SetEffectGlowBlink(0.3f);
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the WorkoutGraph. */
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class LunaWorkoutGraph: public Luna<WorkoutGraph>
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{
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public:
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static int SetFromCurrentWorkout( T* p, lua_State *L ) { p->SetFromCurrentWorkout(); return 0; }
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static int SetFromGameStateAndHighlightSong( T* p, lua_State *L ) { p->SetFromGameStateAndHighlightSong(IArg(1)); return 0; }
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LunaWorkoutGraph()
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{
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ADD_METHOD( SetFromCurrentWorkout );
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ADD_METHOD( SetFromGameStateAndHighlightSong );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( WorkoutGraph, ActorFrame )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
|
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* distribute, and/or sell copies of the Software, and to permit persons to
|
||||
* whom the Software is furnished to do so, provided that the above
|
||||
* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
|
||||
* permission notice appear in supporting documentation.
|
||||
*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||||
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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