I believe this is the preferred way to deal with slashes.
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@@ -20,7 +20,6 @@
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#include "SongManager.h"
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#include "NoteFieldPositioning.h"
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#include "GameManager.h"
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#include "RageFile.h"
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#define SONG_BPM THEME->GetMetricF("ScreenHowToPlay","SongBPM")
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#define SECONDS_TO_SHOW THEME->GetMetricF("ScreenHowToPlay","SecondsToShow")
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@@ -61,7 +60,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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if( iRnd != 0 )
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{
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m_mCharacter.LoadMilkshapeAscii( GAMESTATE->m_pCharacters[iRnd]->GetModelPath() );
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m_mDancePad.LoadMilkshapeAscii(FixSlashes("Characters\\DancePad-DDR.txt"));
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m_mDancePad.LoadMilkshapeAscii("Characters" SLASH "DancePad-DDR.txt");
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m_mCharacter.LoadMilkshapeAsciiBones("howtoplay", GAMESTATE->m_pCharacters[iRnd]->GetHowToPlayAnimationPath() );
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m_mCharacter.SetRotationX( 40 );
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