I believe this is the preferred way to deal with slashes.

This commit is contained in:
Sean Burke
2003-08-20 16:19:48 +00:00
parent 6befe8133d
commit 84ecdbb5bf
2 changed files with 10 additions and 12 deletions
+1 -2
View File
@@ -20,7 +20,6 @@
#include "SongManager.h"
#include "NoteFieldPositioning.h"
#include "GameManager.h"
#include "RageFile.h"
#define SONG_BPM THEME->GetMetricF("ScreenHowToPlay","SongBPM")
#define SECONDS_TO_SHOW THEME->GetMetricF("ScreenHowToPlay","SecondsToShow")
@@ -61,7 +60,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
if( iRnd != 0 )
{
m_mCharacter.LoadMilkshapeAscii( GAMESTATE->m_pCharacters[iRnd]->GetModelPath() );
m_mDancePad.LoadMilkshapeAscii(FixSlashes("Characters\\DancePad-DDR.txt"));
m_mDancePad.LoadMilkshapeAscii("Characters" SLASH "DancePad-DDR.txt");
m_mCharacter.LoadMilkshapeAsciiBones("howtoplay", GAMESTATE->m_pCharacters[iRnd]->GetHowToPlayAnimationPath() );
m_mCharacter.SetRotationX( 40 );