Added rotation and zoom splines to note columns, with the help of a couple new classes. Reorganized args to NoteDisplay functions into helper structures. Made splines have 3 modes controlling their behavior. Hold twisting is now handled by an AA rotation and hold drawing in general is now more complex.

This commit is contained in:
Kyzentun
2015-01-01 04:36:20 -07:00
parent 0cb08dc8bd
commit 84e758c6c7
13 changed files with 886 additions and 276 deletions
+3
View File
@@ -18,6 +18,8 @@ void RageVec3AddToBounds( const RageVector3 &p, RageVector3 &mins, RageVector3 &
void RageVec2Normalize( RageVector2* pOut, const RageVector2* pV );
void RageVec3Normalize( RageVector3* pOut, const RageVector3* pV );
void VectorFloatNormalize(vector<float>& v);
void RageVec3Cross(RageVector3* ret, RageVector3 const* a, RageVector3 const* b);
void RageVec3TransformCoord( RageVector3* pOut, const RageVector3* pV, const RageMatrix* pM );
void RageVec3TransformNormal( RageVector3* pOut, const RageVector3* pV, const RageMatrix* pM );
void RageVec4TransformCoord( RageVector4* pOut, const RageVector4* pV, const RageMatrix* pM );
@@ -34,6 +36,7 @@ void RageMatrixRotationX( RageMatrix* pOut, float fTheta );
void RageMatrixRotationY( RageMatrix* pOut, float fTheta );
void RageMatrixRotationZ( RageMatrix* pOut, float fTheta );
void RageMatrixRotationXYZ( RageMatrix* pOut, float rX, float rY, float rZ );
void RageAARotate(RageVector3* inret, RageVector3 const* axis, float angle);
void RageQuatFromHPR(RageVector4* pOut, RageVector3 hpr );
void RageQuatFromPRH(RageVector4* pOut, RageVector3 prh );
void RageMatrixFromQuat( RageMatrix* pOut, const RageVector4 q );