Added rotation and zoom splines to note columns, with the help of a couple new classes. Reorganized args to NoteDisplay functions into helper structures. Made splines have 3 modes controlling their behavior. Hold twisting is now handled by an AA rotation and hold drawing in general is now more complex.

This commit is contained in:
Kyzentun
2015-01-01 04:36:20 -07:00
parent 0cb08dc8bd
commit 84e758c6c7
13 changed files with 886 additions and 276 deletions
+53 -50
View File
@@ -63,11 +63,11 @@ NoteField::NoteField()
// I decided to do it this way because I don't want to dig through
// ScreenEdit to change all the places it touches the markers. -Kyz
m_ColumnRenderArgs.selection_begin_marker= &m_iBeginMarker;
m_ColumnRenderArgs.selection_end_marker= &m_iEndMarker;
m_FieldRenderArgs.selection_begin_marker= &m_iBeginMarker;
m_FieldRenderArgs.selection_end_marker= &m_iEndMarker;
m_iBeginMarker = m_iEndMarker = -1;
m_ColumnRenderArgs.fail_fade = -1;
m_FieldRenderArgs.fail_fade = -1;
m_StepCallback.SetFromNil();
m_SetPressedCallback.SetFromNil();
@@ -192,7 +192,7 @@ void NoteField::Load(
m_iDrawDistanceBeforeTargetsPixels = iDrawDistanceBeforeTargetsPixels;
ASSERT( m_iDrawDistanceBeforeTargetsPixels >= m_iDrawDistanceAfterTargetsPixels );
m_ColumnRenderArgs.fail_fade = -1;
m_FieldRenderArgs.fail_fade = -1;
//int i1 = m_pNoteData->GetNumTracks();
//int i2 = GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer;
@@ -248,9 +248,11 @@ void NoteField::Load(
void NoteField::InitColumnRenderers()
{
m_ColumnRenderArgs.receptor_row= &(m_pCurDisplay->m_ReceptorArrowRow);
m_ColumnRenderArgs.ghost_row= &(m_pCurDisplay->m_GhostArrowRow);
m_ColumnRenderArgs.note_data= m_pNoteData;
m_FieldRenderArgs.player_state= m_pPlayerState;
m_FieldRenderArgs.reverse_offset_pixels= m_fYReverseOffsetPixels;
m_FieldRenderArgs.receptor_row= &(m_pCurDisplay->m_ReceptorArrowRow);
m_FieldRenderArgs.ghost_row= &(m_pCurDisplay->m_GhostArrowRow);
m_FieldRenderArgs.note_data= m_pNoteData;
m_ColumnRenderers.resize(GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer);
for(size_t ncr= 0; ncr < m_ColumnRenderers.size(); ++ncr)
{
@@ -260,7 +262,8 @@ void NoteField::InitColumnRenderers()
}
m_ColumnRenderers[ncr].m_displays[PLAYER_INVALID]= &(m_pCurDisplay->display[ncr]);
m_ColumnRenderers[ncr].m_column= ncr;
m_ColumnRenderers[ncr].m_render_args= &m_ColumnRenderArgs;
m_ColumnRenderers[ncr].m_column_render_args.column= ncr;
m_ColumnRenderers[ncr].m_field_render_args= &m_FieldRenderArgs;
}
m_pCurDisplay->m_ReceptorArrowRow.SetColumnRenderers(m_ColumnRenderers);
m_pCurDisplay->m_GhostArrowRow.SetColumnRenderers(m_ColumnRenderers);
@@ -305,11 +308,11 @@ void NoteField::Update( float fDeltaTime )
cur->m_ReceptorArrowRow.Update( fDeltaTime );
cur->m_GhostArrowRow.Update( fDeltaTime );
if( m_ColumnRenderArgs.fail_fade >= 0 )
m_ColumnRenderArgs.fail_fade = min( m_ColumnRenderArgs.fail_fade + fDeltaTime/FADE_FAIL_TIME, 1 );
if( m_FieldRenderArgs.fail_fade >= 0 )
m_FieldRenderArgs.fail_fade = min( m_FieldRenderArgs.fail_fade + fDeltaTime/FADE_FAIL_TIME, 1 );
// Update fade to failed
m_pCurDisplay->m_ReceptorArrowRow.SetFadeToFailPercent( m_ColumnRenderArgs.fail_fade );
m_pCurDisplay->m_ReceptorArrowRow.SetFadeToFailPercent( m_FieldRenderArgs.fail_fade );
NoteDisplay::Update( fDeltaTime );
/* Update all NoteDisplays. Hack: We need to call this once per frame, not
@@ -861,41 +864,41 @@ void NoteField::DrawPrimitives()
const PlayerOptions &current_po = m_pPlayerState->m_PlayerOptions.GetCurrent();
// Adjust draw range depending on some effects
m_ColumnRenderArgs.draw_pixels_after_targets= m_iDrawDistanceAfterTargetsPixels;
m_FieldRenderArgs.draw_pixels_after_targets= m_iDrawDistanceAfterTargetsPixels;
// HACK: If boomerang and centered are on, then we want to draw much
// earlier so that the notes don't pop on screen.
float fCenteredTimesBoomerang =
current_po.m_fScrolls[PlayerOptions::SCROLL_CENTERED] *
current_po.m_fAccels[PlayerOptions::ACCEL_BOOMERANG];
m_ColumnRenderArgs.draw_pixels_after_targets += int(SCALE( fCenteredTimesBoomerang, 0.f, 1.f, 0.f, -SCREEN_HEIGHT/2 ));
m_ColumnRenderArgs.draw_pixels_before_targets = m_iDrawDistanceBeforeTargetsPixels;
m_FieldRenderArgs.draw_pixels_after_targets += int(SCALE( fCenteredTimesBoomerang, 0.f, 1.f, 0.f, -SCREEN_HEIGHT/2 ));
m_FieldRenderArgs.draw_pixels_before_targets = m_iDrawDistanceBeforeTargetsPixels;
float fDrawScale = 1;
fDrawScale *= 1 + 0.5f * fabsf( current_po.m_fPerspectiveTilt );
fDrawScale *= 1 + fabsf( current_po.m_fEffects[PlayerOptions::EFFECT_MINI] );
m_ColumnRenderArgs.draw_pixels_after_targets = (int)(m_ColumnRenderArgs.draw_pixels_after_targets * fDrawScale);
m_ColumnRenderArgs.draw_pixels_before_targets = (int)(m_ColumnRenderArgs.draw_pixels_before_targets * fDrawScale);
m_FieldRenderArgs.draw_pixels_after_targets = (int)(m_FieldRenderArgs.draw_pixels_after_targets * fDrawScale);
m_FieldRenderArgs.draw_pixels_before_targets = (int)(m_FieldRenderArgs.draw_pixels_before_targets * fDrawScale);
// Probe for first and last notes on the screen
float fFirstBeatToDraw = FindFirstDisplayedBeat( m_pPlayerState, m_ColumnRenderArgs.draw_pixels_after_targets );
float fLastBeatToDraw = FindLastDisplayedBeat( m_pPlayerState, m_ColumnRenderArgs.draw_pixels_before_targets );
float fFirstBeatToDraw = FindFirstDisplayedBeat( m_pPlayerState, m_FieldRenderArgs.draw_pixels_after_targets );
float fLastBeatToDraw = FindLastDisplayedBeat( m_pPlayerState, m_FieldRenderArgs.draw_pixels_before_targets );
m_pPlayerState->m_fLastDrawnBeat = fLastBeatToDraw;
m_ColumnRenderArgs.first_row = BeatToNoteRow(fFirstBeatToDraw);
m_ColumnRenderArgs.last_row = BeatToNoteRow(fLastBeatToDraw);
m_FieldRenderArgs.first_row = BeatToNoteRow(fFirstBeatToDraw);
m_FieldRenderArgs.last_row = BeatToNoteRow(fLastBeatToDraw);
//LOG->Trace( "start = %f.1, end = %f.1", fFirstBeatToDraw-fSongBeat, fLastBeatToDraw-fSongBeat );
//LOG->Trace( "Drawing elements %d through %d", m_ColumnRenderArgs.first_row, m_ColumnRenderArgs.last_row );
//LOG->Trace( "Drawing elements %d through %d", m_FieldRenderArgs.first_row, m_FieldRenderArgs.last_row );
#define IS_ON_SCREEN( fBeat ) ( fFirstBeatToDraw <= (fBeat) && (fBeat) <= fLastBeatToDraw && IsOnScreen( fBeat, 0, m_ColumnRenderArgs.draw_pixels_after_targets, m_ColumnRenderArgs.draw_pixels_before_targets ) )
#define IS_ON_SCREEN( fBeat ) ( fFirstBeatToDraw <= (fBeat) && (fBeat) <= fLastBeatToDraw && IsOnScreen( fBeat, 0, m_FieldRenderArgs.draw_pixels_after_targets, m_FieldRenderArgs.draw_pixels_before_targets ) )
// Draw board
if( SHOW_BOARD )
{
DrawBoard( m_ColumnRenderArgs.draw_pixels_after_targets, m_ColumnRenderArgs.draw_pixels_before_targets );
DrawBoard( m_FieldRenderArgs.draw_pixels_after_targets, m_FieldRenderArgs.draw_pixels_before_targets );
}
// Draw Receptors
@@ -918,7 +921,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < tSigs.size(); i++)
{
const TimeSignatureSegment *ts = ToTimeSignature(tSigs[i]);
int iSegmentEndRow = (i + 1 == tSigs.size()) ? m_ColumnRenderArgs.last_row : tSigs[i+1]->GetRow();
int iSegmentEndRow = (i + 1 == tSigs.size()) ? m_FieldRenderArgs.last_row : tSigs[i+1]->GetRow();
// beat bars every 16th note
int iDrawBeatBarsEveryRows = BeatToNoteRow( ((float)ts->GetDen()) / 4 ) / 4;
@@ -961,7 +964,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_SCROLL]->size(); i++)
{
ScrollSegment *seg = ToScroll( segs[SEGMENT_SCROLL]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -973,7 +976,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_BPM]->size(); i++)
{
const BPMSegment *seg = ToBPM( segs[SEGMENT_BPM]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -985,7 +988,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_STOP]->size(); i++)
{
const StopSegment *seg = ToStop( segs[SEGMENT_STOP]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -997,7 +1000,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_DELAY]->size(); i++)
{
const DelaySegment *seg = ToDelay( segs[SEGMENT_DELAY]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -1009,7 +1012,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_WARP]->size(); i++)
{
const WarpSegment *seg = ToWarp( segs[SEGMENT_WARP]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -1021,7 +1024,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_TIME_SIG]->size(); i++)
{
const TimeSignatureSegment *seg = ToTimeSignature( segs[SEGMENT_TIME_SIG]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -1033,7 +1036,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_TICKCOUNT]->size(); i++)
{
const TickcountSegment *seg = ToTickcount( segs[SEGMENT_TICKCOUNT]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -1045,7 +1048,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_COMBO]->size(); i++)
{
const ComboSegment *seg = ToCombo( segs[SEGMENT_COMBO]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -1057,7 +1060,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_LABEL]->size(); i++)
{
const LabelSegment *seg = ToLabel( segs[SEGMENT_LABEL]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -1069,7 +1072,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_SPEED]->size(); i++)
{
const SpeedSegment *seg = ToSpeed( segs[SEGMENT_SPEED]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -1082,7 +1085,7 @@ void NoteField::DrawPrimitives()
for (i = 0; i < segs[SEGMENT_FAKE]->size(); i++)
{
const FakeSegment *seg = ToFake( segs[SEGMENT_FAKE]->at(i) );
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
if( seg->GetRow() >= m_FieldRenderArgs.first_row && seg->GetRow() <= m_FieldRenderArgs.last_row )
{
float fBeat = seg->GetBeat();
if( IS_ON_SCREEN(fBeat) )
@@ -1102,8 +1105,8 @@ void NoteField::DrawPrimitives()
float fSecond = a->fStartSecond;
float fBeat = timing.GetBeatFromElapsedTime( fSecond );
if( BeatToNoteRow(fBeat) >= m_ColumnRenderArgs.first_row &&
BeatToNoteRow(fBeat) <= m_ColumnRenderArgs.last_row)
if( BeatToNoteRow(fBeat) >= m_FieldRenderArgs.first_row &&
BeatToNoteRow(fBeat) <= m_FieldRenderArgs.last_row)
{
if( IS_ON_SCREEN(fBeat) )
DrawAttackText( fBeat, *a );
@@ -1121,8 +1124,8 @@ void NoteField::DrawPrimitives()
FOREACH_CONST(Attack, attacks, a)
{
float fBeat = timing.GetBeatFromElapsedTime(a->fStartSecond);
if (BeatToNoteRow(fBeat) >= m_ColumnRenderArgs.first_row &&
BeatToNoteRow(fBeat) <= m_ColumnRenderArgs.last_row &&
if (BeatToNoteRow(fBeat) >= m_FieldRenderArgs.first_row &&
BeatToNoteRow(fBeat) <= m_FieldRenderArgs.last_row &&
IS_ON_SCREEN(fBeat))
{
this->DrawAttackText(fBeat, *a);
@@ -1206,20 +1209,20 @@ void NoteField::DrawPrimitives()
{
int iBegin = m_iBeginMarker;
int iEnd = m_iEndMarker;
CLAMP( iBegin, m_ColumnRenderArgs.first_row, m_ColumnRenderArgs.last_row );
CLAMP( iEnd, m_ColumnRenderArgs.first_row, m_ColumnRenderArgs.last_row );
CLAMP( iBegin, m_FieldRenderArgs.first_row, m_FieldRenderArgs.last_row );
CLAMP( iEnd, m_FieldRenderArgs.first_row, m_FieldRenderArgs.last_row );
DrawAreaHighlight( iBegin, iEnd );
}
else if( m_iBeginMarker != -1 )
{
if( m_iBeginMarker >= m_ColumnRenderArgs.first_row &&
m_iBeginMarker <= m_ColumnRenderArgs.last_row )
if( m_iBeginMarker >= m_FieldRenderArgs.first_row &&
m_iBeginMarker <= m_FieldRenderArgs.last_row )
DrawMarkerBar( m_iBeginMarker );
}
else if( m_iEndMarker != -1 )
{
if( m_iEndMarker >= m_ColumnRenderArgs.first_row &&
m_iEndMarker <= m_ColumnRenderArgs.last_row )
if( m_iEndMarker >= m_FieldRenderArgs.first_row &&
m_iEndMarker <= m_FieldRenderArgs.last_row )
DrawMarkerBar( m_iEndMarker );
}
}
@@ -1233,9 +1236,9 @@ void NoteField::DrawPrimitives()
ssprintf("NumTracks %d != ColsPerPlayer %d",m_pNoteData->GetNumTracks(),
GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer));
m_ColumnRenderArgs.selection_glow= SCALE(
m_FieldRenderArgs.selection_glow= SCALE(
RageFastCos(RageTimer::GetTimeSinceStartFast()*2), -1, 1, 0.1f, 0.3f);
m_ColumnRenderArgs.fade_before_targets= FADE_BEFORE_TARGETS_PERCENT;
m_FieldRenderArgs.fade_before_targets= FADE_BEFORE_TARGETS_PERCENT;
for( int j=0; j<m_pNoteData->GetNumTracks(); j++ ) // for each arrow column
{
@@ -1248,7 +1251,7 @@ void NoteField::DrawPrimitives()
void NoteField::FadeToFail()
{
m_ColumnRenderArgs.fail_fade = max( 0.0f, m_ColumnRenderArgs.fail_fade ); // this will slowly increase every Update()
m_FieldRenderArgs.fail_fade = max( 0.0f, m_FieldRenderArgs.fail_fade ); // this will slowly increase every Update()
// don't fade all over again if this is called twice
}
@@ -1446,7 +1449,7 @@ public:
return 0;
}
static int GetColumnActors(T* p, lua_State* L)
static int get_column_actors(T* p, lua_State* L)
{
lua_createtable(L, p->m_ColumnRenderers.size(), 0);
for(size_t i= 0; i < p->m_ColumnRenderers.size(); ++i)
@@ -1467,7 +1470,7 @@ public:
ADD_METHOD(SetPressed);
ADD_METHOD(DidTapNote);
ADD_METHOD(DidHoldNote);
ADD_METHOD(GetColumnActors);
ADD_METHOD(get_column_actors);
}
};