Added rotation and zoom splines to note columns, with the help of a couple new classes. Reorganized args to NoteDisplay functions into helper structures. Made splines have 3 modes controlling their behavior. Hold twisting is now handled by an AA rotation and hold drawing in general is now more complex.
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@@ -970,7 +970,7 @@
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<Class base='ActorFrame' name='NoteField'>
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<Function name='DidHoldNote'/>
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<Function name='DidTapNote'/>
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<Function name='GetColumnActors'/>
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<Function name='get_column_actors'/>
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<Function name='SetPressed'/>
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<Function name='SetDidHoldNoteCallback'/>
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<Function name='SetDidTapNoteCallback'/>
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@@ -2959,7 +2959,7 @@ save yourself some time, copy this for undocumented things:
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Makes the NoteField act as if a tap note was hit in the column, with the given score and bright setting. <br />
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The callback for DidTapNote will not be called.
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</Function>
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<Function name='GetColumnActors' return='{actor}' arguments=''>
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<Function name='get_column_actors' return='{actor}' arguments=''>
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Returns a table of the actors for the columns.
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</Function>
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<Function name='SetDidHoldNoteCallback' return= '' arguments='function callback'>
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