Fixed a couple Pump bugs
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@@ -45,22 +45,23 @@ const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = {
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"EXIT",
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};
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#define CHOICES_X THEME->GetMetricF("TitleMenu","ChoicesX")
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#define CHOICES_START_Y THEME->GetMetricF("TitleMenu","ChoicesStartY")
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#define CHOICES_SPACING_Y THEME->GetMetricF("TitleMenu","ChoicesSpacingY")
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#define HELP_X THEME->GetMetricF("TitleMenu","HelpX")
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#define HELP_Y THEME->GetMetricF("TitleMenu","HelpY")
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#define LOGO_X THEME->GetMetricF("TitleMenu","LogoX")
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#define LOGO_Y THEME->GetMetricF("TitleMenu","LogoY")
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#define VERSION_X THEME->GetMetricF("TitleMenu","VersionX")
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#define VERSION_Y THEME->GetMetricF("TitleMenu","VersionY")
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#define SONGS_X THEME->GetMetricF("TitleMenu","SongsX")
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#define SONGS_Y THEME->GetMetricF("TitleMenu","SongsY")
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#define COLOR_NOT_SELECTED THEME->GetMetricC("TitleMenu","ColorNotSelected")
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#define COLOR_SELECTED THEME->GetMetricC("TitleMenu","ColorSelected")
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#define USE_CAUTION_OR_SELECT_PLAYER THEME->GetMetricB("Screens","UseCautionOrSelectPlayer")
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#define CHOICES_X THEME->GetMetricF("TitleMenu","ChoicesX")
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#define CHOICES_START_Y THEME->GetMetricF("TitleMenu","ChoicesStartY")
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#define CHOICES_SPACING_Y THEME->GetMetricF("TitleMenu","ChoicesSpacingY")
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#define HELP_X THEME->GetMetricF("TitleMenu","HelpX")
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#define HELP_Y THEME->GetMetricF("TitleMenu","HelpY")
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#define LOGO_X THEME->GetMetricF("TitleMenu","LogoX")
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#define LOGO_Y THEME->GetMetricF("TitleMenu","LogoY")
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#define VERSION_X THEME->GetMetricF("TitleMenu","VersionX")
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#define VERSION_Y THEME->GetMetricF("TitleMenu","VersionY")
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#define SONGS_X THEME->GetMetricF("TitleMenu","SongsX")
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#define SONGS_Y THEME->GetMetricF("TitleMenu","SongsY")
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#define COLOR_NOT_SELECTED THEME->GetMetricC("TitleMenu","ColorNotSelected")
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#define COLOR_SELECTED THEME->GetMetricC("TitleMenu","ColorSelected")
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#define SECONDS_BEFORE_DEMONSTRATION THEME->GetMetricF("TitleMenu","SecondsBeforeDemonstration")
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#define SECONDS_BETWEEN_ATTRACT THEME->GetMetricF("TitleMenu","SecondsBetweenAttract")
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#define USE_CAUTION_OR_SELECT_PLAYER THEME->GetMetricB("General","UseCautionOrSelectPlayer")
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const ScreenMessage SM_PlayAttract = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+12);
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@@ -68,20 +69,32 @@ const ScreenMessage SM_FadeToDemonstration = ScreenMessage(SM_User+13);
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const ScreenMessage SM_GoToDemonstration = ScreenMessage(SM_User+14);
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const float SECONDS_BEFORE_DEMONSTRATION = 30;
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ScreenTitleMenu::ScreenTitleMenu()
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{
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MUSIC->Stop();
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LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
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// reset game info
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//
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// I think it's better to do all the initialization here rather than have it scattered
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// about in all the global singleton classes
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//
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GAMESTATE->Reset();
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PREFSMAN->ReadGamePrefsFromDisk();
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INPUTMAPPER->ReadMappingsFromDisk();
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GAMESTATE->m_bPlayersCanJoin = true;
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if( !GAMEMAN->DoesNoteSkinExist( GAMEMAN->GetCurNoteSkin() ) )
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{
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CStringArray asNoteSkinNames;
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GAMEMAN->GetNoteSkinNames( asNoteSkinNames );
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GAMEMAN->SwitchNoteSkin( asNoteSkinNames[0] );
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}
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if( !THEME->DoesThemeExist( THEME->GetCurThemeName() ) )
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{
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CStringArray asThemeNames;
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THEME->GetThemeNamesForCurGame( asThemeNames );
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THEME->SwitchTheme( asThemeNames[0] );
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}
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m_sprBG.Load( THEME->GetPathTo("Graphics","title menu background") );
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@@ -155,8 +168,8 @@ ScreenTitleMenu::ScreenTitleMenu()
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MUSIC->Stop();
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for( i=12; i<SECONDS_BEFORE_DEMONSTRATION; i+=10 )
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this->SendScreenMessage( SM_PlayAttract, (float)i );
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for( float f=SECONDS_BETWEEN_ATTRACT; f<SECONDS_BEFORE_DEMONSTRATION; f+=SECONDS_BETWEEN_ATTRACT )
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this->SendScreenMessage( SM_PlayAttract, f );
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this->SendScreenMessage( SM_FadeToDemonstration, SECONDS_BEFORE_DEMONSTRATION );
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}
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