change draw order
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@@ -229,11 +229,6 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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SET_XY( m_sprMeterFrame[p] );
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SET_XY( m_sprMeterFrame[p] );
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this->AddChild( &m_sprMeterFrame[p] );
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this->AddChild( &m_sprMeterFrame[p] );
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m_DifficultyMeter[p].SetName( "DifficultyMeter", ssprintf("MeterP%d",p+1) );
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m_DifficultyMeter[p].Load();
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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if( SHOW_DIFFICULTY_LIST )
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if( SHOW_DIFFICULTY_LIST )
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{
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{
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m_DifficultyList.SetName( "DifficultyList" );
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m_DifficultyList.SetName( "DifficultyList" );
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@@ -249,6 +244,11 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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this->AddChild( &m_PaneDisplay[p] );
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this->AddChild( &m_PaneDisplay[p] );
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}
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}
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m_DifficultyMeter[p].SetName( "DifficultyMeter", ssprintf("MeterP%d",p+1) );
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m_DifficultyMeter[p].Load();
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SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
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this->AddChild( &m_DifficultyMeter[p] );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
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m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
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SET_XY( m_sprHighScoreFrame[p] );
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SET_XY( m_sprHighScoreFrame[p] );
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