change draw order

This commit is contained in:
Glenn Maynard
2003-11-17 06:57:53 +00:00
parent dd8af4a570
commit 84dd11ecf6
+5 -5
View File
@@ -229,11 +229,6 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
SET_XY( m_sprMeterFrame[p] );
this->AddChild( &m_sprMeterFrame[p] );
m_DifficultyMeter[p].SetName( "DifficultyMeter", ssprintf("MeterP%d",p+1) );
m_DifficultyMeter[p].Load();
SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
this->AddChild( &m_DifficultyMeter[p] );
if( SHOW_DIFFICULTY_LIST )
{
m_DifficultyList.SetName( "DifficultyList" );
@@ -249,6 +244,11 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
this->AddChild( &m_PaneDisplay[p] );
}
m_DifficultyMeter[p].SetName( "DifficultyMeter", ssprintf("MeterP%d",p+1) );
m_DifficultyMeter[p].Load();
SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
this->AddChild( &m_DifficultyMeter[p] );
m_sprHighScoreFrame[p].SetName( ssprintf("ScoreFrameP%d",p+1) );
m_sprHighScoreFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenSelectMusic score frame p%d",p+1)) );
SET_XY( m_sprHighScoreFrame[p] );