Simplify RSR_Chain. Allow passing in sound readers directly.
If all sounds have one channel and nothing pans, keep one channel. Use RSR_Pan.
This commit is contained in:
@@ -3,10 +3,12 @@
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#include "RageSoundReader_FileReader.h"
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#include "RageSoundReader_Resample_Good.h"
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#include "RageSoundReader_Preload.h"
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#include "RageSoundReader_Pan.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageSoundMixBuffer.h"
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#include "RageSoundUtil.h"
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#include "Foreach.h"
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/*
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* Keyed sounds should pass this object to SoundReader_Preload, to preprocess it.
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@@ -29,11 +31,11 @@ RageSoundReader_Chain::~RageSoundReader_Chain()
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{
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/* Clear m_apActiveSounds. */
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while( !m_apActiveSounds.empty() )
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ReleaseSound( 0 );
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ReleaseSound( m_apActiveSounds.front() );
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map<RString, RageSoundReader *>::iterator it;
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for( it = m_apLoadedSounds.begin(); it != m_apLoadedSounds.end(); ++it )
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delete it->second;
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FOREACH( RageSoundReader *, m_apLoadedSounds, it )
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delete *it;
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}
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RageSoundReader_Chain *RageSoundReader_Chain::Copy() const
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@@ -45,33 +47,53 @@ RageSoundReader_Chain *RageSoundReader_Chain::Copy() const
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/* The same sound may be used several times, and by several different chains. Avoid
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* loading the same sound multiple times. We need to make a Copy() if we need to
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* read it more than once at a time. */
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bool RageSoundReader_Chain::AddSound( RString sPath, float fOffsetSecs, float fPan )
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void RageSoundReader_Chain::AddSound( int iIndex, float fOffsetSecs, float fPan )
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{
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if( iIndex == -1 )
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return;
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Sound s;
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s.iIndex = iIndex;
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s.iOffsetMS = lrintf( fOffsetSecs * 1000 );
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s.fPan = fPan;
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s.pSound = NULL;
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m_aSounds.push_back( s );
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}
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int RageSoundReader_Chain::LoadSound( RString sPath )
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{
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sPath.MakeLower();
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map<RString, RageSoundReader *>::const_iterator it;
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it = m_apLoadedSounds.find( sPath );
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if( it == m_apLoadedSounds.end() )
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map<RString, RageSoundReader *>::const_iterator it = m_apNamedSounds.find( sPath );
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if( it != m_apNamedSounds.end() )
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{
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RString sError;
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RageSoundReader *pReader = RageSoundReader_FileReader::OpenFile( sPath, sError );
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if( pReader == NULL )
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{
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LOG->Warn( "RageSoundReader_Chain: error opening sound \"%s\": %s",
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sPath.c_str(), sError.c_str() );
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return false;
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}
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const RageSoundReader *pReader = it->second;
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m_apLoadedSounds[sPath] = pReader;
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for( int i = 0; i < (int) m_apLoadedSounds.size(); ++i )
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if( m_apLoadedSounds[i] == pReader )
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return i;
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FAIL_M( sPath );
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}
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Sound s;
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s.sPath = sPath;
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s.iOffsetMS = lrintf( fOffsetSecs * 1000 );
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s.fPan = fPan;
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m_aSounds.push_back( s );
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RString sError;
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RageSoundReader *pReader = RageSoundReader_FileReader::OpenFile( sPath, sError );
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if( pReader == NULL )
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{
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LOG->Warn( "RageSoundReader_Chain: error opening sound \"%s\": %s",
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sPath.c_str(), sError.c_str() );
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return -1;
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}
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return true;
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m_apNamedSounds[sPath] = pReader;
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m_apLoadedSounds.push_back( m_apNamedSounds[sPath] );
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return m_apLoadedSounds.size()-1;
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}
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int RageSoundReader_Chain::LoadSound( RageSoundReader *pSound )
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{
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m_apLoadedSounds.push_back( pSound );
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return m_apLoadedSounds.size()-1;
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}
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/* If every sound has the same sample rate, return it. Otherwise, return -1. */
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@@ -82,11 +104,11 @@ int RageSoundReader_Chain::GetSampleRateInternal() const
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map<RString, RageSoundReader *>::const_iterator it;
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int iRate = -1;
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for( it = m_apLoadedSounds.begin(); it != m_apLoadedSounds.end(); ++it )
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FOREACH_CONST( RageSoundReader *, m_apLoadedSounds, it )
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{
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if( iRate == -1 )
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iRate = it->second->GetSampleRate();
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else if( iRate != it->second->GetSampleRate() )
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iRate = (*it)->GetSampleRate();
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else if( iRate != (*it)->GetSampleRate() )
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return -1;
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}
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return iRate;
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@@ -94,13 +116,33 @@ int RageSoundReader_Chain::GetSampleRateInternal() const
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void RageSoundReader_Chain::Finish()
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{
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/* Figure out how many channels we have. All sounds must either have 1 or 2 channels,
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* which will be converted as needed, or have the same number of channels. */
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m_iChannels = 1;
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map<RString, RageSoundReader *>::iterator it;
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FOREACH( RageSoundReader *, m_apLoadedSounds, it )
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m_iChannels = max( m_iChannels, (*it)->GetNumChannels() );
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if( m_iChannels > 2 )
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{
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FOREACH( RageSoundReader *, m_apLoadedSounds, it )
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{
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if( (*it)->GetNumChannels() != m_iChannels )
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{
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LOG->Warn( "Discarded sound with %i channels, not %i",
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(*it)->GetNumChannels(), m_iChannels );
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delete (*it);
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(*it) = NULL;
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}
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}
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}
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/* Remove any sounds that don't have corresponding RageSoundReaders. */
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for( unsigned i = 0; i < m_aSounds.size(); )
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{
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Sound &sound = m_aSounds[i];
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map<RString, RageSoundReader *>::iterator it = m_apLoadedSounds.find( sound.sPath );
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if( it == m_apLoadedSounds.end() )
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if( m_apLoadedSounds[sound.iIndex] == NULL )
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{
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m_aSounds.erase( m_aSounds.begin()+i );
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continue;
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@@ -109,19 +151,8 @@ void RageSoundReader_Chain::Finish()
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++i;
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}
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/* Figure out how many channels we have. */
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m_iChannels = 1;
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map<RString, RageSoundReader *>::iterator it;
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for( it = m_apLoadedSounds.begin(); it != m_apLoadedSounds.end(); ++it )
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m_iChannels = max( m_iChannels, it->second->GetNumChannels() );
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/* If any sounds have a non-0 pan, we're stereo. */
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for( unsigned i = 0; i < m_aSounds.size(); ++i )
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if( fabs(m_aSounds[i].fPan) > 0.0001f )
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m_iChannels = 2;
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/*
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* We might get different sample rates fro mour sources. If they're all the same
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* We might get different sample rates from our sources. If they're all the same
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* sample rate, just leave it alone, so the whole sound can be resampled as a group.
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* If not, resample eveything to the preferred rate. (Using the preferred rate
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* should avoid redundant resampling later.)
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@@ -129,9 +160,9 @@ void RageSoundReader_Chain::Finish()
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m_iActualSampleRate = GetSampleRateInternal();
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if( m_iActualSampleRate == -1 )
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{
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for( it = m_apLoadedSounds.begin(); it != m_apLoadedSounds.end(); ++it )
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FOREACH( RageSoundReader *, m_apLoadedSounds, it )
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{
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RageSoundReader *&pSound = it->second;
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RageSoundReader *&pSound = (*it);
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RageSoundReader_Resample_Good *pResample = new RageSoundReader_Resample_Good( pSound, m_iPreferredSampleRate );
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pSound = pResample;
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@@ -141,9 +172,9 @@ void RageSoundReader_Chain::Finish()
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}
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/* Attempt to preload all sounds. */
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for( it = m_apLoadedSounds.begin(); it != m_apLoadedSounds.end(); ++it )
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FOREACH( RageSoundReader *, m_apLoadedSounds, it )
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{
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RageSoundReader *&pSound = it->second;
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RageSoundReader *&pSound = (*it);
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RageSoundReader_Preload::PreloadSound( pSound );
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}
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@@ -155,37 +186,34 @@ int RageSoundReader_Chain::SetPosition_Accurate( int iFrame )
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{
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/* Clear m_apActiveSounds. */
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while( !m_apActiveSounds.empty() )
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ReleaseSound( 0 );
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ReleaseSound( m_apActiveSounds.front() );
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m_iCurrentFrame = iFrame;
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/* Run through all sounds in the chain, and activate all sounds which have data
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* at ms. */
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for( unsigned i = 0; i < m_aSounds.size(); ++i )
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* at iFrame. */
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for( m_iNextSound = 0; m_iNextSound < m_aSounds.size(); ++m_iNextSound )
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{
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Sound &sound = m_aSounds[i];
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int iOffsetFrame = sound.GetOffsetFrame( GetSampleRate() );
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Sound *pSound = &m_aSounds[m_iNextSound];
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int iOffsetFrame = pSound->GetOffsetFrame( GetSampleRate() );
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/* If this sound is in the future, skip it. */
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if( iOffsetFrame > iFrame )
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continue;
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break;
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/* Find the RageSoundReader. */
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int n = ActivateSound( sound );
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RageSoundReader *pSound = m_apActiveSounds[n].pSound;
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ActivateSound( pSound );
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RageSoundReader *pReader = pSound->pSound;
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int iOffsetFrames = iFrame - iOffsetFrame;
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if( pSound->SetPosition_Accurate(iOffsetFrames) == 0 )
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if( iOffsetFrames > 0 && pReader->SetPosition_Accurate(iOffsetFrames) == 0 )
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{
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/* We're past the end of this sound. */
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ReleaseSound( n );
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ReleaseSound( pSound );
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continue;
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}
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}
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m_iNextSound = GetNextSoundIndex();
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/* If no sounds were started, and we have no sounds ahead of us, we've seeked
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* past EOF. */
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if( m_apActiveSounds.empty() && m_iNextSound == m_aSounds.size() )
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@@ -194,33 +222,39 @@ int RageSoundReader_Chain::SetPosition_Accurate( int iFrame )
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return iFrame;
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}
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unsigned RageSoundReader_Chain::ActivateSound( const Sound &s )
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void RageSoundReader_Chain::ActivateSound( Sound *s )
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{
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RageSoundReader *pSound = m_apLoadedSounds[s.sPath];
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RageSoundReader *pSound = m_apLoadedSounds[s->iIndex];
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s->pSound = pSound->Copy();
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ActiveSound add;
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add.fPan = s.fPan;
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add.pSound = pSound->Copy();
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/* Add a balance filter. If this source has the same number of channels
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* as this sound, and does not need to be panned, we can omit this. */
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if( s->fPan != 0.0f || s->pSound->GetNumChannels() != this->GetNumChannels() )
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{
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s->pSound = new RageSoundReader_Pan( s->pSound );
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s->pSound->SetProperty( "Pan", s->fPan );
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}
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m_apActiveSounds.push_back( add );
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return m_apActiveSounds.size() - 1;
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m_apActiveSounds.push_back( s );
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}
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void RageSoundReader_Chain::ReleaseSound( unsigned n )
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void RageSoundReader_Chain::ReleaseSound( Sound *s )
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{
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ASSERT_M( n < m_apActiveSounds.size(), ssprintf("%u, %u", n, unsigned(m_apActiveSounds.size())) );
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RageSoundReader *pSound = m_apActiveSounds[n].pSound;
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vector<Sound *>::iterator it = find( m_apActiveSounds.begin(), m_apActiveSounds.end(), s );
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ASSERT( it != m_apActiveSounds.end() );
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RageSoundReader *&pSound = s->pSound;
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delete pSound;
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pSound = NULL;
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m_apActiveSounds.erase( m_apActiveSounds.begin()+n );
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m_apActiveSounds.erase( it );
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}
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bool RageSoundReader_Chain::IsStreamingFromDisk() const
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{
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map<RString, RageSoundReader *>::const_iterator it;
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for( it = m_apLoadedSounds.begin(); it != m_apLoadedSounds.end(); ++it )
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if( it->second->IsStreamingFromDisk() )
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FOREACH_CONST( RageSoundReader *, m_apLoadedSounds, it )
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if( (*it)->IsStreamingFromDisk() )
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return true;
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return false;
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@@ -231,7 +265,7 @@ bool RageSoundReader_Chain::SetProperty( const RString &sProperty, float fValue
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bool bRet = false;
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for( unsigned i = 0; i < m_apActiveSounds.size(); ++i )
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{
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if( m_apActiveSounds[i].pSound->SetProperty(sProperty, fValue) )
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if( m_apActiveSounds[i]->pSound->SetProperty(sProperty, fValue) )
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bRet = true;
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}
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return bRet;
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@@ -240,6 +274,7 @@ bool RageSoundReader_Chain::SetProperty( const RString &sProperty, float fValue
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int RageSoundReader_Chain::GetNextSourceFrame() const
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{
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return m_iCurrentFrame;
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// XXX: GetPosition is expected to differ by iOffsetMS
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/* int iPosition = m_apActiveSounds[0].pSound->GetPosition();
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for( unsigned i = 1; i < m_apActiveSounds.size(); )
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{
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@@ -256,10 +291,10 @@ float RageSoundReader_Chain::GetStreamToSourceRatio() const
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if( m_apActiveSounds.empty() )
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return 1.0f;
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float iRate = m_apActiveSounds[0].pSound->GetStreamToSourceRatio();
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for( unsigned i = 1; i < m_apActiveSounds.size(); )
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float iRate = m_apActiveSounds[0]->pSound->GetStreamToSourceRatio();
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for( unsigned i = 1; i < m_apActiveSounds.size(); ++i )
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{
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if( m_apActiveSounds[i].pSound->GetStreamToSourceRatio() != iRate )
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if( m_apActiveSounds[i]->pSound->GetStreamToSourceRatio() != iRate )
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LOG->Warn( "RageSoundReader_Chain: sound rates changing differently" );
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}
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@@ -270,17 +305,31 @@ float RageSoundReader_Chain::GetStreamToSourceRatio() const
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unsigned RageSoundReader_Chain::GetNextSoundIndex() const
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{
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unsigned iNextSound = 0;
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while( iNextSound < m_aSounds.size() && m_iCurrentFrame > m_aSounds[iNextSound].GetOffsetFrame(m_iActualSampleRate) )
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while( iNextSound < m_aSounds.size() )
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{
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if( m_iCurrentFrame <= m_aSounds[iNextSound].GetOffsetFrame(m_iActualSampleRate) ||
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m_aSounds[iNextSound].pSound == NULL )
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break;
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if( m_aSounds[iNextSound].pSound )
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++iNextSound;
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}
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while( iNextSound < m_aSounds.size() &&
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m_iCurrentFrame > m_aSounds[iNextSound].GetOffsetFrame(m_iActualSampleRate) &&
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m_aSounds[iNextSound].pSound
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)
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++iNextSound;
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return iNextSound;
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}
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/* As we iterate through the sound tree, we'll find that we need data from different
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* sounds; a sound may be needed by more than one other sound. */
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int RageSoundReader_Chain::ReadBlock( int16_t *pBuffer, int iFrames )
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{
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/* How many samples should we read before we need to start up a sound? */
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/* Clamp iFrames to the beginning of the next sound we need to start. */
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if( m_iNextSound < m_aSounds.size() )
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{
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int iOffsetFrame = m_aSounds[m_iNextSound].GetOffsetFrame(m_iActualSampleRate);
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int iOffsetFrame = m_aSounds[m_iNextSound].GetOffsetFrame( m_iActualSampleRate );
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ASSERT_M( iOffsetFrame >= m_iCurrentFrame, ssprintf("%i %i", iOffsetFrame, m_iCurrentFrame) );
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int iFramesToRead = iOffsetFrame - m_iCurrentFrame;
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iFrames = min( iFramesToRead, iFrames );
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@@ -290,16 +339,15 @@ int RageSoundReader_Chain::ReadBlock( int16_t *pBuffer, int iFrames )
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return 0;
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if( m_apActiveSounds.size() == 1 &&
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m_apActiveSounds.front().fPan == 0 &&
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m_apActiveSounds.front().pSound->GetNumChannels() == m_iChannels &&
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m_apActiveSounds.front().pSound->GetSampleRate() == m_iActualSampleRate )
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m_apActiveSounds.front()->pSound->GetNumChannels() == m_iChannels &&
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m_apActiveSounds.front()->pSound->GetSampleRate() == m_iActualSampleRate )
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{
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/* We have only one source, and it matches our target. Don't mix; read
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* directly from the source into the destination. This is to optimize
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* the common case of having one BGM track and no autoplay sounds. */
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int iBytes = m_apActiveSounds.front().pSound->Read( (char *) pBuffer, iFrames * sizeof(int16_t) * m_iChannels );
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int iBytes = m_apActiveSounds.front()->pSound->Read( (char *) pBuffer, iFrames * sizeof(int16_t) * m_iChannels );
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if( iBytes == 0 )
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ReleaseSound( 0 );
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ReleaseSound( m_apActiveSounds.front() );
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return iBytes / (sizeof(int16_t) * m_iChannels);
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}
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@@ -318,14 +366,14 @@ int RageSoundReader_Chain::ReadBlock( int16_t *pBuffer, int iFrames )
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int iMaxFramesRead = 0;
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for( unsigned i = 0; i < m_apActiveSounds.size(); )
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{
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ActiveSound &s = m_apActiveSounds[i];
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RageSoundReader *pSound = s.pSound;
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RageSoundReader *pSound = m_apActiveSounds[i]->pSound;
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ASSERT( pSound->GetNumChannels() == m_iChannels ); // guaranteed by ActivateSound and Finish
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int iSamples = min( iFrames * pSound->GetNumChannels(), ARRAYLEN(Buffer) );
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int iBytesRead = pSound->Read( (char *) Buffer, iSamples*sizeof(int16_t) );
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if( iBytesRead == -1 || iBytesRead == 0 )
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{
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/* The sound is at EOF. Release it. */
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ReleaseSound( i );
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ReleaseSound( m_apActiveSounds[i] );
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continue;
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}
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@@ -334,15 +382,6 @@ int RageSoundReader_Chain::ReadBlock( int16_t *pBuffer, int iFrames )
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iMaxFramesRead = max( iMaxFramesRead, iFramesRead );
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if( m_iChannels == 2 && pSound->GetNumChannels() == 1 )
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{
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RageSoundUtil::ConvertMonoToStereoInPlace( Buffer, iSamplesRead );
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iSamplesRead *= 2;
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}
|
||||
|
||||
if( fabsf(s.fPan) > 0.0001f )
|
||||
RageSoundUtil::Pan( Buffer, iFramesRead, s.fPan );
|
||||
|
||||
mix.write( Buffer, iSamplesRead );
|
||||
++i;
|
||||
}
|
||||
@@ -372,8 +411,8 @@ int RageSoundReader_Chain::Read( char *pBuffer, unsigned iLength )
|
||||
|
||||
while( m_iNextSound < m_aSounds.size() && m_iCurrentFrame == m_aSounds[m_iNextSound].GetOffsetFrame(m_iActualSampleRate) )
|
||||
{
|
||||
Sound &sound = m_aSounds[m_iNextSound];
|
||||
ActivateSound( sound );
|
||||
Sound *pSound = &m_aSounds[m_iNextSound];
|
||||
ActivateSound( pSound );
|
||||
++m_iNextSound;
|
||||
}
|
||||
}
|
||||
@@ -387,7 +426,7 @@ int RageSoundReader_Chain::GetLength() const
|
||||
for( unsigned i = 0; i < m_aSounds.size(); ++i )
|
||||
{
|
||||
const Sound &sound = m_aSounds[i];
|
||||
const RageSoundReader *pSound = m_apLoadedSounds.find( sound.sPath )->second;
|
||||
const RageSoundReader *pSound = m_apLoadedSounds[sound.iIndex];
|
||||
int iThisLength = pSound->GetLength();
|
||||
if( iThisLength )
|
||||
iLength = max( iLength, iThisLength + sound.iOffsetMS );
|
||||
@@ -401,7 +440,7 @@ int RageSoundReader_Chain::GetLength_Fast() const
|
||||
for( unsigned i = 0; i < m_aSounds.size(); ++i )
|
||||
{
|
||||
const Sound &sound = m_aSounds[i];
|
||||
const RageSoundReader *pSound = m_apLoadedSounds.find( sound.sPath )->second;
|
||||
const RageSoundReader *pSound = m_apLoadedSounds[sound.iIndex];
|
||||
int iThisLength = pSound->GetLength_Fast();
|
||||
if( iThisLength )
|
||||
iLength = max( iLength, iThisLength + sound.iOffsetMS );
|
||||
@@ -411,7 +450,7 @@ int RageSoundReader_Chain::GetLength_Fast() const
|
||||
|
||||
|
||||
/*
|
||||
* Copyright (c) 2004 Glenn Maynard
|
||||
* Copyright (c) 2004-2006 Glenn Maynard
|
||||
* All rights reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
|
||||
Reference in New Issue
Block a user