diff --git a/stepmania/Themes/default/Scripts/Actor.lua b/stepmania/Themes/default/Scripts/Actor.lua index a95ead0268..cd621dcc43 100644 --- a/stepmania/Themes/default/Scripts/Actor.lua +++ b/stepmania/Themes/default/Scripts/Actor.lua @@ -111,8 +111,6 @@ local VertNumPad = { -- cmd(align,5) -- align center -- cmd(align,7) -- align top-left -- cmd(align,8) -- align top-center --- cmd(valign,8) -- align top (don't change horiz) --- cmd(halign,4) -- align left (don't change vert) function Actor:align(angle) local horiz = HorizNumPad[angle]; assert( horiz, angle ); @@ -122,16 +120,6 @@ function Actor:align(angle) self:vertalign( vert ); end -function Actor:halign(angle) - local horiz = HorizNumPad[angle]; - self:horizalign( horiz ); -end - -function Actor:valign(angle) - local vert = VertNumPad[angle]; - self:vertalign( vert ); -end - -- Most backgrounds are 640x480. Some are 768x480. Stretch the 640x480 ones. function Actor:scale_or_crop_background() if self:GetWidth() == 640 and self:GetHeight() == 480 then