OptionRow: member name cleanup, add focus commands
This commit is contained in:
@@ -83,7 +83,7 @@ public:
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m_bUseModNameForIcon = true;
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defOut.name = sParam;
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defOut.m_sName = sParam;
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Default.Load( -1, ParseCommands(ENTRY_DEFAULT(sParam)) );
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@@ -92,18 +92,18 @@ public:
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if( cmds.v.size() < 1 )
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RageException::Throw( "Parse error in ScreenOptionsMaster::%s", sParam.c_str() );
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defOut.bOneChoiceForAllPlayers = false;
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defOut.m_bOneChoiceForAllPlayers = false;
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const int NumCols = atoi( cmds.v[0].m_vsArgs[0] );
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for( unsigned i=1; i<cmds.v.size(); i++ )
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{
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const Command &cmd = cmds.v[i];
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CString sName = cmd.GetName();
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if( sName == "together" ) defOut.bOneChoiceForAllPlayers = true;
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else if( sName == "selectmultiple" ) defOut.selectType = SELECT_MULTIPLE;
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else if( sName == "selectone" ) defOut.selectType = SELECT_ONE;
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else if( sName == "selectnone" ) defOut.selectType = SELECT_NONE;
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else if( sName == "showoneinrow" ) defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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if( sName == "together" ) defOut.m_bOneChoiceForAllPlayers = true;
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else if( sName == "selectmultiple" ) defOut.m_selectType = SELECT_MULTIPLE;
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else if( sName == "selectone" ) defOut.m_selectType = SELECT_ONE;
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else if( sName == "selectnone" ) defOut.m_selectType = SELECT_NONE;
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else if( sName == "showoneinrow" ) defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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else if( sName == "reloadrowmessages" )
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{
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for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
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@@ -150,7 +150,7 @@ public:
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CString sName = mc.m_sName;
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CString sChoice = mc.m_sName;
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defOut.choices.push_back( sChoice );
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defOut.m_vsChoices.push_back( sChoice );
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}
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}
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void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
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@@ -174,17 +174,17 @@ public:
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/* The entry has no effect. This is usually a default "none of the
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* above" entry. It will always return true for DescribesCurrentMode().
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* It's only the selected choice if nothing else matches. */
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if( def.selectType != SELECT_MULTIPLE )
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if( def.m_selectType != SELECT_MULTIPLE )
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iFallbackOption = e;
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continue;
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}
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if( def.bOneChoiceForAllPlayers )
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if( def.m_bOneChoiceForAllPlayers )
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{
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if( mc.DescribesCurrentModeForAllPlayers() )
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{
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bUseFallbackOption = false;
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if( def.selectType != SELECT_MULTIPLE )
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if( def.m_selectType != SELECT_MULTIPLE )
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SelectExactlyOne( e, vbSelOut );
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else
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vbSelOut[e] = true;
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@@ -195,7 +195,7 @@ public:
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if( mc.DescribesCurrentMode( p) )
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{
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bUseFallbackOption = false;
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if( def.selectType != SELECT_MULTIPLE )
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if( def.m_selectType != SELECT_MULTIPLE )
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SelectExactlyOne( e, vbSelOut );
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else
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vbSelOut[e] = true;
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@@ -203,7 +203,7 @@ public:
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}
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}
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if( def.selectType == SELECT_ONE && bUseFallbackOption )
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if( def.m_selectType == SELECT_ONE && bUseFallbackOption )
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{
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if( iFallbackOption == -1 )
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{
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@@ -216,7 +216,7 @@ public:
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SelectExactlyOne( iFallbackOption, vbSelOut );
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}
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VerifySelected( def.selectType, vbSelOut, def.name );
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VerifySelected( def.m_selectType, vbSelOut, def.m_sName );
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}
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}
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@@ -243,7 +243,7 @@ public:
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{
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return m_bUseModNameForIcon ?
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ListEntries[iFirstSelection].m_sModifiers :
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def.choices[iFirstSelection];
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def.m_vsChoices[iFirstSelection];
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}
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virtual bool HasScreen( int iChoice ) const
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{
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@@ -259,8 +259,8 @@ public:
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.name = "NoteSkins";
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defOut.bOneChoiceForAllPlayers = false;
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defOut.m_sName = "NoteSkins";
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defOut.m_bOneChoiceForAllPlayers = false;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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CStringArray arraySkinNames;
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@@ -272,7 +272,7 @@ public:
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GameCommand mc;
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mc.m_sModifiers = arraySkinNames[skin];
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ListEntries.push_back( mc );
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defOut.choices.push_back( arraySkinNames[skin] );
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defOut.m_vsChoices.push_back( arraySkinNames[skin] );
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}
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}
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@@ -284,19 +284,19 @@ public:
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.name = "Steps";
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defOut.bOneChoiceForAllPlayers = bLockedTogether;
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defOut.m_sName = "Steps";
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defOut.m_bOneChoiceForAllPlayers = bLockedTogether;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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// fill in difficulty names
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if( GAMESTATE->m_bEditing )
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{
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defOut.choices.push_back( "" );
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defOut.m_vsChoices.push_back( "" );
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ListEntries.push_back( GameCommand() );
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}
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else if( GAMESTATE->IsCourseMode() ) // playing a course
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{
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defOut.bOneChoiceForAllPlayers = (bool)PREFSMAN->m_bLockCourseDifficulties;
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defOut.m_bOneChoiceForAllPlayers = (bool)PREFSMAN->m_bLockCourseDifficulties;
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vector<Trail*> vTrails;
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GAMESTATE->m_pCurCourse->GetTrails( vTrails, GAMESTATE->GetCurrentStyle()->m_StepsType );
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@@ -306,7 +306,7 @@ public:
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CString s = CourseDifficultyToThemedString( pTrail->m_CourseDifficulty );
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s += ssprintf( " %d", pTrail->GetMeter() );
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defOut.choices.push_back( s );
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defOut.m_vsChoices.push_back( s );
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GameCommand mc;
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mc.m_pTrail = pTrail;
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ListEntries.push_back( mc );
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@@ -329,7 +329,7 @@ public:
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else
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s = DifficultyToThemedString( pSteps->GetDifficulty() );
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s += ssprintf( " %d", pSteps->GetMeter() );
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defOut.choices.push_back( s );
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defOut.m_vsChoices.push_back( s );
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GameCommand mc;
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mc.m_pSteps = pSteps;
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mc.m_dc = pSteps->GetDifficulty();
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@@ -346,13 +346,13 @@ public:
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.bOneChoiceForAllPlayers = false;
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defOut.m_bOneChoiceForAllPlayers = false;
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defOut.m_bAllowThemeItems = false;
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defOut.name = "Characters";
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defOut.m_sName = "Characters";
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Default.m_pCharacter = GAMESTATE->GetDefaultCharacter();
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{
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defOut.choices.push_back( "Off" );
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defOut.m_vsChoices.push_back( "Off" );
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GameCommand mc;
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mc.m_pCharacter = NULL;
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ListEntries.push_back( mc );
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@@ -366,7 +366,7 @@ public:
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CString s = pCharacter->m_sName;
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s.MakeUpper();
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defOut.choices.push_back( s );
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defOut.m_vsChoices.push_back( s );
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GameCommand mc;
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mc.m_pCharacter = pCharacter;
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ListEntries.push_back( mc );
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@@ -381,8 +381,8 @@ public:
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.bOneChoiceForAllPlayers = true;
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defOut.name = "Style";
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_sName = "Style";
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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vector<const Style*> vStyles;
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@@ -390,7 +390,7 @@ public:
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ASSERT( vStyles.size() );
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FOREACH_CONST( const Style*, vStyles, s )
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{
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defOut.choices.push_back( GAMEMAN->StyleToThemedString(*s) );
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defOut.m_vsChoices.push_back( GAMEMAN->StyleToThemedString(*s) );
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GameCommand mc;
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mc.m_pStyle = *s;
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ListEntries.push_back( mc );
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@@ -407,9 +407,9 @@ public:
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.bOneChoiceForAllPlayers = true;
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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defOut.name = "Group";
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defOut.m_sName = "Group";
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Default.m_sSongGroup = GROUP_ALL;
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vector<CString> vSongGroups;
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@@ -417,7 +417,7 @@ public:
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ASSERT( vSongGroups.size() );
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{
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defOut.choices.push_back( "AllGroups" );
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defOut.m_vsChoices.push_back( "AllGroups" );
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GameCommand mc;
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mc.m_sSongGroup = GROUP_ALL;
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ListEntries.push_back( mc );
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@@ -425,7 +425,7 @@ public:
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FOREACH_CONST( CString, vSongGroups, g )
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{
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defOut.choices.push_back( *g );
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defOut.m_vsChoices.push_back( *g );
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GameCommand mc;
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mc.m_sSongGroup = *g;
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ListEntries.push_back( mc );
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@@ -440,13 +440,13 @@ public:
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.bOneChoiceForAllPlayers = true;
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defOut.name = "Difficulty";
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_sName = "Difficulty";
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Default.m_dc = DIFFICULTY_INVALID;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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{
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defOut.choices.push_back( "AllDifficulties" );
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defOut.m_vsChoices.push_back( "AllDifficulties" );
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GameCommand mc;
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mc.m_dc = DIFFICULTY_INVALID;
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ListEntries.push_back( mc );
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@@ -456,7 +456,7 @@ public:
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{
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CString s = DifficultyToThemedString( *d );
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defOut.choices.push_back( s );
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defOut.m_vsChoices.push_back( s );
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GameCommand mc;
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mc.m_dc = *d;
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ListEntries.push_back( mc );
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@@ -477,14 +477,14 @@ public:
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if( GAMESTATE->m_pCurSong == NULL )
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GAMESTATE->m_pCurSong.Set( vpSongs[0] );
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defOut.name = "SongsInCurrentSongGroup";
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defOut.bOneChoiceForAllPlayers = true;
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defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_sName = "SongsInCurrentSongGroup";
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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FOREACH_CONST( Song*, vpSongs, p )
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{
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defOut.choices.push_back( (*p)->GetTranslitFullTitle() );
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defOut.m_vsChoices.push_back( (*p)->GetTranslitFullTitle() );
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GameCommand mc;
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mc.m_pSong = *p;
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ListEntries.push_back( mc );
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@@ -529,13 +529,13 @@ public:
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const char *pStr = lua_tostring( L, -1 );
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if( pStr == NULL )
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RageException::Throw( "\"%s\" \"Name\" entry is not a string", sLuaFunction.c_str() );
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defOut.name = pStr;
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defOut.m_sName = pStr;
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lua_pop( L, 1 );
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lua_pushstring( L, "OneChoiceForAllPlayers" );
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lua_gettable( L, -2 );
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defOut.bOneChoiceForAllPlayers = !!lua_toboolean( L, -1 );
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defOut.m_bOneChoiceForAllPlayers = !!lua_toboolean( L, -1 );
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lua_pop( L, 1 );
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@@ -550,8 +550,8 @@ public:
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pStr = lua_tostring( L, -1 );
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if( pStr == NULL )
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RageException::Throw( "\"%s\" \"LayoutType\" entry is not a string", sLuaFunction.c_str() );
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defOut.layoutType = StringToLayoutType( pStr );
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ASSERT( defOut.layoutType != LAYOUT_INVALID );
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defOut.m_layoutType = StringToLayoutType( pStr );
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ASSERT( defOut.m_layoutType != LAYOUT_INVALID );
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lua_pop( L, 1 );
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@@ -560,8 +560,8 @@ public:
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pStr = lua_tostring( L, -1 );
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if( pStr == NULL )
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RageException::Throw( "\"%s\" \"SelectType\" entry is not a string", sLuaFunction.c_str() );
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defOut.selectType = StringToSelectType( pStr );
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ASSERT( defOut.selectType != SELECT_INVALID );
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defOut.m_selectType = StringToSelectType( pStr );
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ASSERT( defOut.m_selectType != SELECT_INVALID );
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lua_pop( L, 1 );
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@@ -580,7 +580,7 @@ public:
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RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
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// LOG->Trace( "'%s'", pValue);
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defOut.choices.push_back( pValue );
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defOut.m_vsChoices.push_back( pValue );
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lua_pop( L, 1 ); /* removes `value'; keeps `key' for next iteration */
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}
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@@ -723,7 +723,7 @@ public:
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lua_pushstring( L, "LoadSelections" );
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lua_gettable( L, -2 );
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if( !lua_isfunction( L, -1 ) )
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RageException::Throw( "\"%s\" \"LoadSelections\" entry is not a function", def.name.c_str() );
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RageException::Throw( "\"%s\" \"LoadSelections\" entry is not a function", def.m_sName.c_str() );
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/* Argument 1 (self): */
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m_pLuaTable->PushSelf( L );
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@@ -777,7 +777,7 @@ public:
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lua_pushstring( L, "SaveSelections" );
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lua_gettable( L, -2 );
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if( !lua_isfunction( L, -1 ) )
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RageException::Throw( "\"%s\" \"SaveSelections\" entry is not a function", def.name.c_str() );
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RageException::Throw( "\"%s\" \"SaveSelections\" entry is not a function", def.m_sName.c_str() );
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/* Argument 1 (self): */
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m_pLuaTable->PushSelf( L );
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@@ -825,7 +825,7 @@ public:
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defOut.Init();
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/* Configuration values are never per-player. */
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defOut.bOneChoiceForAllPlayers = true;
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defOut.m_bOneChoiceForAllPlayers = true;
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ConfOption *pConfOption = ConfOption::Find( sParam );
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if( pConfOption == NULL )
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@@ -834,9 +834,9 @@ public:
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pConfOption->UpdateAvailableOptions();
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opt = pConfOption;
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opt->MakeOptionsList( defOut.choices );
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opt->MakeOptionsList( defOut.m_vsChoices );
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defOut.name = opt->name;
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defOut.m_sName = opt->name;
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}
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virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
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{
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@@ -917,9 +917,9 @@ public:
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}
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m_sName = sParam;
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defOut.name = sParam;
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defOut.bOneChoiceForAllPlayers = true;
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defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_sName = sParam;
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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@@ -929,7 +929,7 @@ public:
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FOREACH_CONST( StepsType, m_vStepsTypesToShow, st )
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{
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CString s = GAMEMAN->StepsTypeToThemedString( *st );
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defOut.choices.push_back( s );
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defOut.m_vsChoices.push_back( s );
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}
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if( *m_pstToFill == STEPS_TYPE_INVALID )
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@@ -1019,9 +1019,9 @@ public:
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}
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m_sName = sParam;
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defOut.name = sParam;
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defOut.bOneChoiceForAllPlayers = true;
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defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_sName = sParam;
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_CURRENT_SONG_CHANGED) );
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@@ -1062,14 +1062,14 @@ public:
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{
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s = DifficultyToThemedString( dc );
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}
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defOut.choices.push_back( s );
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defOut.m_vsChoices.push_back( s );
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}
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}
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else
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{
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m_vDifficulties.push_back( DIFFICULTY_EDIT );
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m_vSteps.push_back( NULL );
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defOut.choices.push_back( "none" );
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defOut.m_vsChoices.push_back( "none" );
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}
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|
||||
if( m_pDifficultyToFill )
|
||||
|
||||
Reference in New Issue
Block a user