[timing] More progress.

Need a lunch break.
This commit is contained in:
Jason Felds
2011-07-14 13:10:02 -04:00
parent 26e311a49e
commit 848d48d9ea
+27 -10
View File
@@ -266,14 +266,23 @@ void AdjustSync::AutosyncTempo()
GAMESTATE->m_pCurSong->m_SongTiming.m_fBeat0OffsetInSeconds += fIntercept;
const float fScaleBPM = 1.0f/(1.0f - fSlope);
FOREACH( BPMSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_BPMSegments, i )
i->SetBPM( i->GetBPM() * fScaleBPM );
TimingData &timing = GAMESTATE->m_pCurSong->m_SongTiming;
vector<TimingSegment *> &bpms = timing.allTimingSegments[SEGMENT_BPM];
for (unsigned i = 0; i < bpms.size(); i++)
{
BPMSegment *b = static_cast<BPMSegment *>(bpms[i]);
b->SetBPM(b->GetBPM() * fScaleBPM);
}
/* We assume that the stops were measured as a number of beats.
* Therefore, if we change the bpms, we need to make a similar
* change to the stops. */
FOREACH( StopSegment, GAMESTATE->m_pCurSong->m_SongTiming.m_StopSegments, i )
i->SetPause(i->GetPause() * (1.0f - fSlope));
vector<TimingSegment *> &stops = timing.allTimingSegments[SEGMENT_STOP_DELAY];
for (unsigned i = 0; i < stops.size(); i++)
{
StopSegment *s = static_cast<StopSegment *>(stops[i]);
s->SetPause(s->GetPause() * (1.0f - fSlope));
}
SCREENMAN->SystemMessage( AUTOSYNC_CORRECTION_APPLIED.GetValue() );
}
@@ -343,10 +352,14 @@ void AdjustSync::GetSyncChangeTextSong( vector<RString> &vsAddTo )
}
}
for( unsigned i=0; i< testing.m_BPMSegments.size(); i++ )
vector<TimingSegment *> &bpmTest = testing.allTimingSegments[SEGMENT_BPM];
vector<TimingSegment *> &bpmOrig = original.allTimingSegments[SEGMENT_BPM];
for( unsigned i=0; i< bpmTest.size(); i++ )
{
float fOld = Quantize( original.m_BPMSegments[i].GetBPM(), 0.001f );
float fNew = Quantize( testing.m_BPMSegments[i].GetBPM(), 0.001f );
BPMSegment *bT = static_cast<BPMSegment *>(bpmTest[i]);
BPMSegment *bO = static_cast<BPMSegment *>(bpmOrig[i]);
float fOld = Quantize( bO->GetBPM(), 0.001f );
float fNew = Quantize( bT->GetBPM(), 0.001f );
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.0001f )
@@ -364,10 +377,14 @@ void AdjustSync::GetSyncChangeTextSong( vector<RString> &vsAddTo )
}
}
for( unsigned i=0; i< testing.m_StopSegments.size(); i++ )
vector<TimingSegment *> &stopTest = testing.allTimingSegments[SEGMENT_STOP_DELAY];
vector<TimingSegment *> &stopOrig = original.allTimingSegments[SEGMENT_STOP_DELAY];
for( unsigned i=0; i< stopTest.size(); i++ )
{
float fOld = Quantize( original.m_StopSegments[i].GetPause(), 0.001f );
float fNew = Quantize( testing.m_StopSegments[i].GetPause(), 0.001f );
StopSegment *sT = static_cast<StopSegment *>(stopTest[i]);
StopSegment *sO = static_cast<StopSegment *>(stopOrig[i]);
float fOld = Quantize( sO->GetPause(), 0.001f );
float fNew = Quantize( sT->GetPause(), 0.001f );
float fDelta = fNew - fOld;
if( fabsf(fDelta) > 0.0001f )