clean up detection and handling of drivers with problematic AA lines
only draw topmost screen if topmost screen isn't transparent (speeds up options menus in editor) optimized beat bar drawing in NoteField
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@@ -113,7 +113,7 @@ void ScreenManager::Update( float fDeltaTime )
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void ScreenManager::Restore()
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{
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// Draw all CurrentScreens (back to front)
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// Restore all CurrentScreens (back to front)
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for( unsigned i=0; i<m_ScreenStack.size(); i++ )
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m_ScreenStack[i]->Restore();
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}
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@@ -126,9 +126,12 @@ void ScreenManager::Invalidate()
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void ScreenManager::Draw()
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{
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// Draw all CurrentScreens (back to front)
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for( unsigned i=0; i<m_ScreenStack.size(); i++ )
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m_ScreenStack[i]->Draw();
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if( !m_ScreenStack.empty() && !m_ScreenStack.back()->IsTransparent() ) // top screen isn't transparent
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m_ScreenStack.back()->Draw();
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else
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for( unsigned i=0; i<m_ScreenStack.size(); i++ ) // Draw all screens bottom to top
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m_ScreenStack[i]->Draw();
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if( m_textSystemMessage.GetDiffuse().a != 0 )
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m_textSystemMessage.Draw();
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