fix AutoJoin keeps pressing start in free play
This commit is contained in:
@@ -131,7 +131,7 @@ void ScreenWithMenuElements::BeginScreen()
|
|||||||
/* If AutoJoin is enabled, we may have a credit that couldn't be used to join when
|
/* If AutoJoin is enabled, we may have a credit that couldn't be used to join when
|
||||||
* the coin was inserted due to AllowLateJoin being disabled at the time. Try to
|
* the coin was inserted due to AllowLateJoin being disabled at the time. Try to
|
||||||
* join players when a new screen starts. */
|
* join players when a new screen starts. */
|
||||||
if( GAMESTATE->m_bAutoJoin.Get() )
|
if( GAMESTATE->GetCoinMode() == CoinMode_Pay && GAMESTATE->m_bAutoJoin.Get() )
|
||||||
{
|
{
|
||||||
if( GAMESTATE->JoinPlayers() )
|
if( GAMESTATE->JoinPlayers() )
|
||||||
SCREENMAN->PlayStartSound();
|
SCREENMAN->PlayStartSound();
|
||||||
|
|||||||
Reference in New Issue
Block a user