fix AutoJoin keeps pressing start in free play
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@@ -131,7 +131,7 @@ void ScreenWithMenuElements::BeginScreen()
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/* If AutoJoin is enabled, we may have a credit that couldn't be used to join when
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* the coin was inserted due to AllowLateJoin being disabled at the time. Try to
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* join players when a new screen starts. */
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if( GAMESTATE->m_bAutoJoin.Get() )
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if( GAMESTATE->GetCoinMode() == CoinMode_Pay && GAMESTATE->m_bAutoJoin.Get() )
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{
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if( GAMESTATE->JoinPlayers() )
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SCREENMAN->PlayStartSound();
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