fix AutoJoin keeps pressing start in free play

This commit is contained in:
Glenn Maynard
2008-06-07 03:22:33 +00:00
parent d862ba776e
commit 84666e25b3
+1 -1
View File
@@ -131,7 +131,7 @@ void ScreenWithMenuElements::BeginScreen()
/* If AutoJoin is enabled, we may have a credit that couldn't be used to join when
* the coin was inserted due to AllowLateJoin being disabled at the time. Try to
* join players when a new screen starts. */
if( GAMESTATE->m_bAutoJoin.Get() )
if( GAMESTATE->GetCoinMode() == CoinMode_Pay && GAMESTATE->m_bAutoJoin.Get() )
{
if( GAMESTATE->JoinPlayers() )
SCREENMAN->PlayStartSound();