cleanup of textures and fix of many misc bugs
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@@ -50,7 +50,7 @@ RageTexture::~RageTexture()
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}
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VOID RageTexture::CreateFrameRects()
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void RageTexture::CreateFrameRects()
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{
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GetFrameDimensionsFromFileName( m_sFilePath, &m_uFramesWide, &m_uFramesHigh );
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@@ -76,7 +76,7 @@ VOID RageTexture::CreateFrameRects()
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}
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#include "string.h"
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VOID RageTexture::GetFrameDimensionsFromFileName( CString sPath, UINT* puFramesWide, UINT* puFramesHigh ) const
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void RageTexture::GetFrameDimensionsFromFileName( CString sPath, UINT* puFramesWide, UINT* puFramesHigh ) const
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{
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//////////////////////////////////////////////////
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// Parse m_sFilePath for the frame dimensions
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