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This commit is contained in:
Chris Danford
2002-07-02 17:34:20 +00:00
parent 374eb8c6d7
commit 843c96735e
6 changed files with 112 additions and 9 deletions
+1 -1
View File
@@ -574,7 +574,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
if( MenuI.IsValid() && MenuI.button == MENU_BUTTON_BACK && type == IET_FAST_REPEAT && m_DancingState == STATE_DANCING && !m_bBothHaveFailed )
if( MenuI.IsValid() && MenuI.button == MENU_BUTTON_BACK && type == IET_SLOW_REPEAT && m_DancingState == STATE_DANCING && !m_bBothHaveFailed )
{
m_bBothHaveFailed = true;
SCREENMAN->SendMessageToTopScreen( SM_BeginFailed, 0 );