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@@ -574,7 +574,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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if( MenuI.IsValid() && MenuI.button == MENU_BUTTON_BACK && type == IET_FAST_REPEAT && m_DancingState == STATE_DANCING && !m_bBothHaveFailed )
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if( MenuI.IsValid() && MenuI.button == MENU_BUTTON_BACK && type == IET_SLOW_REPEAT && m_DancingState == STATE_DANCING && !m_bBothHaveFailed )
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{
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m_bBothHaveFailed = true;
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SCREENMAN->SendMessageToTopScreen( SM_BeginFailed, 0 );
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