stop saying samples when we mean frames

This commit is contained in:
Glenn Maynard
2004-01-12 02:13:30 +00:00
parent 8c799e09ce
commit 843a7e4ecd
@@ -16,14 +16,14 @@
#include "SDL.h"
const int channels = 2;
const int samplesize = 2 * channels; /* 16-bit */
const int bytes_per_frame = 2 * channels; /* 16-bit */
const int samplerate = 44100;
/* The total write-ahead. Don't make this *too* high; we fill the entire
* buffer when we start playing, so it can cause frame skips. This should be
* high enough that sound cards won't skip. */
const int buffersize_frames = 1024*8; /* in frames */
const int buffersize = buffersize_frames * samplesize; /* in bytes */
const int buffersize = buffersize_frames * bytes_per_frame; /* in bytes */
const int num_chunks = 8;
const int chunksize = buffersize / num_chunks;
@@ -138,8 +138,8 @@ bool RageSound_DSound::stream::GetData(bool init)
const float fSilentSecondsInThisBuffer = max( 0, fSecondsBeforeStart-fSecondsUntilThisBuffer );
const int iSilentFramesInThisBuffer = int( fSilentSecondsInThisBuffer * str_ds->GetSampleRate() );
const int iActualSilentFramesInThisBuffer = min( iSilentFramesInThisBuffer, (int) bytes_left/samplesize );
const int iSilentBytesInThisBuffer = iActualSilentFramesInThisBuffer * samplesize;
const int iActualSilentFramesInThisBuffer = min( iSilentFramesInThisBuffer, (int) bytes_left/bytes_per_frame );
const int iSilentBytesInThisBuffer = iActualSilentFramesInThisBuffer * bytes_per_frame;
memset( locked_buf, 0, iSilentBytesInThisBuffer );
bytes_read += iSilentBytesInThisBuffer;
@@ -149,7 +149,7 @@ bool RageSound_DSound::stream::GetData(bool init)
start_time.SetZero();
}
unsigned got = snd->GetPCM( locked_buf+bytes_read, len-bytes_read, play_pos + (bytes_read/samplesize));
unsigned got = snd->GetPCM( locked_buf+bytes_read, len-bytes_read, play_pos + (bytes_read/bytes_per_frame));
bytes_read += got;
if( bytes_read < len )