merge PlayerMinus and Player back together
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@@ -330,7 +330,6 @@ void ScreenGameplayMultiplayer::SetupSong( MultiPlayer p, int iSongIndex )
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NULL,
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NULL,
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m_pPrimaryScoreKeeper[p],
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NULL,
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NULL );
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}
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@@ -486,7 +485,7 @@ void ScreenGameplayMultiplayer::Update( float fDeltaTime )
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float fSecondsToStop = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat );
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/* Make sure we keep going long enough to register a miss for the last note. */
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fSecondsToStop += PlayerMinus::GetMaxStepDistanceSeconds();
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fSecondsToStop += Player::GetMaxStepDistanceSeconds();
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if( GAMESTATE->m_fMusicSeconds > fSecondsToStop && !m_Out.IsTransitioning() )
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this->HandleScreenMessage( SM_NotesEnded );
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