merge PlayerMinus and Player back together

This commit is contained in:
Glenn Maynard
2005-01-15 01:03:48 +00:00
parent 0a6ac4092e
commit 8431430721
5 changed files with 37 additions and 86 deletions
+1 -2
View File
@@ -330,7 +330,6 @@ void ScreenGameplayMultiplayer::SetupSong( MultiPlayer p, int iSongIndex )
NULL,
NULL,
m_pPrimaryScoreKeeper[p],
NULL,
NULL );
}
@@ -486,7 +485,7 @@ void ScreenGameplayMultiplayer::Update( float fDeltaTime )
float fSecondsToStop = GAMESTATE->m_pCurSong->GetElapsedTimeFromBeat( GAMESTATE->m_pCurSong->m_fLastBeat );
/* Make sure we keep going long enough to register a miss for the last note. */
fSecondsToStop += PlayerMinus::GetMaxStepDistanceSeconds();
fSecondsToStop += Player::GetMaxStepDistanceSeconds();
if( GAMESTATE->m_fMusicSeconds > fSecondsToStop && !m_Out.IsTransitioning() )
this->HandleScreenMessage( SM_NotesEnded );