Added active player list to make ScreenNetEvaluation easier to deal with.

This commit is contained in:
Charles Lohr
2004-08-29 23:36:16 +00:00
parent 085f354f8a
commit 842a973831
2 changed files with 5 additions and 1 deletions
+3
View File
@@ -568,7 +568,10 @@ void NetworkSyncManager::ProcessInput()
{ {
int PStatus = m_packet.Read1(); int PStatus = m_packet.Read1();
if ( PStatus > 0 ) if ( PStatus > 0 )
{
m_ActivePlayers++; m_ActivePlayers++;
m_ActivePlayer.push_back( i );
}
m_PlayerStatus.push_back( PStatus ); m_PlayerStatus.push_back( PStatus );
m_PlayerNames.push_back( m_packet.ReadNT() ); m_PlayerNames.push_back( m_packet.ReadNT() );
} }
+2 -1
View File
@@ -70,8 +70,9 @@ public:
bool useSMserver; bool useSMserver;
int m_ActivePlayers;
vector <int> m_PlayerStatus; vector <int> m_PlayerStatus;
int m_ActivePlayers;
vector <int> m_ActivePlayer;
vector <CString> m_PlayerNames; vector <CString> m_PlayerNames;
//Used togeather for //Used togeather for