fix ScreenSelectMaster::AnyOptionsArePlayable
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@@ -353,9 +353,10 @@ void ScreenSelectMaster::UpdateSelectableChoices()
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bool ScreenSelectMaster::AnyOptionsArePlayable() const
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{
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FOREACH_HumanPlayer( p )
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if( m_aGameCommands[m_iChoice[p]].IsPlayable() )
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for( unsigned i = 0; i < m_aGameCommands.size(); ++i )
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if( m_aGameCommands[i].IsPlayable() )
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return true;
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return false;
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}
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