From 84226e5d276d2def0dcc4818add03b8065a298b2 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 14 Mar 2006 02:23:45 +0000 Subject: [PATCH] cleanup --- stepmania/src/Screen.cpp | 4 ++-- stepmania/src/ScreenGameplay.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/Screen.cpp b/stepmania/src/Screen.cpp index 4de1aa40ea..c9d96f698b 100644 --- a/stepmania/src/Screen.cpp +++ b/stepmania/src/Screen.cpp @@ -30,8 +30,8 @@ Screen::~Screen() } -bool Screen::SortMessagesByDelayRemaining(const Screen::QueuedScreenMessage &m1, - const Screen::QueuedScreenMessage &m2) +bool Screen::SortMessagesByDelayRemaining( const Screen::QueuedScreenMessage &m1, + const Screen::QueuedScreenMessage &m2 ) { return m1.fDelayRemaining < m2.fDelayRemaining; } diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index c6a528e51e..1af07db53b 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -421,7 +421,7 @@ void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground ) // fill in difficulty of CPU players with that of the first human player FOREACH_PotentialCpuPlayer(p) - GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSteps[ GAMESTATE->GetFirstHumanPlayer() ] ); + GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSteps[ GAMESTATE->GetFirstHumanPlayer() ] ); /* Increment the course play count. */ if( GAMESTATE->IsCourseMode() && !GAMESTATE->m_bDemonstrationOrJukebox )