This should make whitespace consistent.
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@@ -196,7 +196,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueB( "Options", "EventMode", m_bEventMode );
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ini.GetValueB( "Options", "AutoPlay", m_bAutoPlay );
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ini.GetValueF( "Options", "JudgeWindowScale", m_fJudgeWindowScale );
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ini.GetValueF( "Options", "JudgeWindowMarvelousSeconds",m_fJudgeWindowMarvelousSeconds );
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ini.GetValueF( "Options", "JudgeWindowMarvelousSeconds", m_fJudgeWindowMarvelousSeconds );
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ini.GetValueF( "Options", "JudgeWindowPerfectSeconds", m_fJudgeWindowPerfectSeconds );
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ini.GetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds );
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ini.GetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds );
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@@ -310,7 +310,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueB( "Options", "EventMode", m_bEventMode );
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ini.SetValueB( "Options", "AutoPlay", m_bAutoPlay );
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ini.SetValueF( "Options", "JudgeWindowScale", m_fJudgeWindowScale );
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ini.SetValueF( "Options", "JudgeWindowMarvelousSeconds",m_fJudgeWindowMarvelousSeconds );
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ini.SetValueF( "Options", "JudgeWindowMarvelousSeconds", m_fJudgeWindowMarvelousSeconds );
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ini.SetValueF( "Options", "JudgeWindowPerfectSeconds", m_fJudgeWindowPerfectSeconds );
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ini.SetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds );
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ini.SetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds );
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@@ -393,7 +393,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueF( "Options", "SoundVolume", m_fSoundVolume );
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ini.SetValue( "Options", "AdditionalSongFolders", join(",", m_asAdditionalSongFolders) );
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ini.SetValue ( "Options", "AdditionalSongFolders", join(",", m_asAdditionalSongFolders) );
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ini.SetValueI( "Options", "Game", GAMESTATE->m_CurGame );
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@@ -415,7 +415,7 @@ void PrefsManager::ReadGamePrefsFromDisk()
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// if these calls fail, the three strings will keep the initial values set above.
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ini.GetValue( sGameName, "Announcer", sAnnouncer );
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ini.GetValue( sGameName, "Theme", sTheme );
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ini.GetValue( sGameName, "DefaultModifiers",m_sDefaultModifiers );
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ini.GetValue( sGameName, "DefaultModifiers", m_sDefaultModifiers );
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// it's OK to call these functions with names that don't exist.
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ANNOUNCER->SwitchAnnouncer( sAnnouncer );
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@@ -442,8 +442,7 @@ void PrefsManager::SaveGamePrefsToDisk()
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ini.SetValue( sGameName, "Announcer", ANNOUNCER->GetCurAnnouncerName() );
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ini.SetValue( sGameName, "Theme", THEME->GetCurThemeName() );
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ini.SetValue( sGameName, "DefaultModifiers",m_sDefaultModifiers );
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ini.SetValue( sGameName, "DefaultModifiers", m_sDefaultModifiers );
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ini.WriteFile();
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}
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