This should make whitespace consistent.

This commit is contained in:
Sean Burke
2003-08-20 17:54:26 +00:00
parent 75504feee5
commit 8420e2c2ee
+5 -6
View File
@@ -196,7 +196,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueB( "Options", "EventMode", m_bEventMode );
ini.GetValueB( "Options", "AutoPlay", m_bAutoPlay );
ini.GetValueF( "Options", "JudgeWindowScale", m_fJudgeWindowScale );
ini.GetValueF( "Options", "JudgeWindowMarvelousSeconds",m_fJudgeWindowMarvelousSeconds );
ini.GetValueF( "Options", "JudgeWindowMarvelousSeconds", m_fJudgeWindowMarvelousSeconds );
ini.GetValueF( "Options", "JudgeWindowPerfectSeconds", m_fJudgeWindowPerfectSeconds );
ini.GetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds );
ini.GetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds );
@@ -310,7 +310,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueB( "Options", "EventMode", m_bEventMode );
ini.SetValueB( "Options", "AutoPlay", m_bAutoPlay );
ini.SetValueF( "Options", "JudgeWindowScale", m_fJudgeWindowScale );
ini.SetValueF( "Options", "JudgeWindowMarvelousSeconds",m_fJudgeWindowMarvelousSeconds );
ini.SetValueF( "Options", "JudgeWindowMarvelousSeconds", m_fJudgeWindowMarvelousSeconds );
ini.SetValueF( "Options", "JudgeWindowPerfectSeconds", m_fJudgeWindowPerfectSeconds );
ini.SetValueF( "Options", "JudgeWindowGreatSeconds", m_fJudgeWindowGreatSeconds );
ini.SetValueF( "Options", "JudgeWindowGoodSeconds", m_fJudgeWindowGoodSeconds );
@@ -393,7 +393,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueF( "Options", "SoundVolume", m_fSoundVolume );
ini.SetValue( "Options", "AdditionalSongFolders", join(",", m_asAdditionalSongFolders) );
ini.SetValue ( "Options", "AdditionalSongFolders", join(",", m_asAdditionalSongFolders) );
ini.SetValueI( "Options", "Game", GAMESTATE->m_CurGame );
@@ -415,7 +415,7 @@ void PrefsManager::ReadGamePrefsFromDisk()
// if these calls fail, the three strings will keep the initial values set above.
ini.GetValue( sGameName, "Announcer", sAnnouncer );
ini.GetValue( sGameName, "Theme", sTheme );
ini.GetValue( sGameName, "DefaultModifiers",m_sDefaultModifiers );
ini.GetValue( sGameName, "DefaultModifiers", m_sDefaultModifiers );
// it's OK to call these functions with names that don't exist.
ANNOUNCER->SwitchAnnouncer( sAnnouncer );
@@ -442,8 +442,7 @@ void PrefsManager::SaveGamePrefsToDisk()
ini.SetValue( sGameName, "Announcer", ANNOUNCER->GetCurAnnouncerName() );
ini.SetValue( sGameName, "Theme", THEME->GetCurThemeName() );
ini.SetValue( sGameName, "DefaultModifiers",m_sDefaultModifiers );
ini.SetValue( sGameName, "DefaultModifiers", m_sDefaultModifiers );
ini.WriteFile();
}