and some small cleanup on gamestate
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+2
-2
@@ -1914,11 +1914,11 @@ void GameState::VisitAttractScreen( const RString sScreenName )
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bool GameState::DifficultiesLocked() const
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{
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if( m_PlayMode == PLAY_MODE_RAVE )
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if( m_PlayMode == PLAY_MODE_RAVE )
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return true;
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if( IsCourseMode() )
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return PREFSMAN->m_bLockCourseDifficulties;
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if( GetCurrentStyle()->m_bLockDifficulties )
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if( GetCurrentStyle()->m_bLockDifficulties )
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return true;
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return false;
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}
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