XML update
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@@ -561,7 +561,8 @@ void InputMapper::ReadMappingsFromDisk()
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FOREACH_CONST_Attr( Key, i )
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{
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const RString &name = i->first;
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const RString &value = i->second;
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RString value;
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i->second.GetValue( value );
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GameInput GameI;
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GameI.FromString( m_pInputScheme, name );
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