remove hard-coded zooms
This commit is contained in:
@@ -295,7 +295,6 @@ void DifficultyList::SetFromGameState()
|
|||||||
m_Lines[i].m_Description.SetText( GetDifficultyString(d) );
|
m_Lines[i].m_Description.SetText( GetDifficultyString(d) );
|
||||||
m_Lines[i].m_Description.SetDiffuseColor( SONGMAN->GetDifficultyColor(d) );
|
m_Lines[i].m_Description.SetDiffuseColor( SONGMAN->GetDifficultyColor(d) );
|
||||||
|
|
||||||
m_Lines[i].m_Number.SetZoomX(1);
|
|
||||||
m_Lines[i].m_Number.SetDiffuseColor( SONGMAN->GetDifficultyColor(d) );
|
m_Lines[i].m_Number.SetDiffuseColor( SONGMAN->GetDifficultyColor(d) );
|
||||||
m_Lines[i].m_Number.SetText( "?" );
|
m_Lines[i].m_Number.SetText( "?" );
|
||||||
}
|
}
|
||||||
@@ -329,7 +328,6 @@ void DifficultyList::SetFromGameState()
|
|||||||
/* Don't mess with alpha; it might be fading on. */
|
/* Don't mess with alpha; it might be fading on. */
|
||||||
m_Lines[i].m_Description.SetDiffuseColor( SONGMAN->GetDifficultyColor(row.m_dc) );
|
m_Lines[i].m_Description.SetDiffuseColor( SONGMAN->GetDifficultyColor(row.m_dc) );
|
||||||
|
|
||||||
m_Lines[i].m_Number.SetZoomX(1);
|
|
||||||
m_Lines[i].m_Number.SetDiffuseColor( SONGMAN->GetDifficultyColor(row.m_dc) );
|
m_Lines[i].m_Number.SetDiffuseColor( SONGMAN->GetDifficultyColor(row.m_dc) );
|
||||||
m_Lines[i].m_Number.SetText( ssprintf("%d",row.m_Steps->GetMeter()) );
|
m_Lines[i].m_Number.SetText( ssprintf("%d",row.m_Steps->GetMeter()) );
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user