remove hard-coded zooms
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@@ -295,7 +295,6 @@ void DifficultyList::SetFromGameState()
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m_Lines[i].m_Description.SetText( GetDifficultyString(d) );
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m_Lines[i].m_Description.SetDiffuseColor( SONGMAN->GetDifficultyColor(d) );
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m_Lines[i].m_Number.SetZoomX(1);
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m_Lines[i].m_Number.SetDiffuseColor( SONGMAN->GetDifficultyColor(d) );
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m_Lines[i].m_Number.SetText( "?" );
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}
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@@ -329,7 +328,6 @@ void DifficultyList::SetFromGameState()
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/* Don't mess with alpha; it might be fading on. */
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m_Lines[i].m_Description.SetDiffuseColor( SONGMAN->GetDifficultyColor(row.m_dc) );
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m_Lines[i].m_Number.SetZoomX(1);
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m_Lines[i].m_Number.SetDiffuseColor( SONGMAN->GetDifficultyColor(row.m_dc) );
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m_Lines[i].m_Number.SetText( ssprintf("%d",row.m_Steps->GetMeter()) );
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}
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