remove hard-coded zooms

This commit is contained in:
Chris Danford
2005-01-08 12:15:07 +00:00
parent 9415cea26a
commit 83d89decb2
-2
View File
@@ -295,7 +295,6 @@ void DifficultyList::SetFromGameState()
m_Lines[i].m_Description.SetText( GetDifficultyString(d) );
m_Lines[i].m_Description.SetDiffuseColor( SONGMAN->GetDifficultyColor(d) );
m_Lines[i].m_Number.SetZoomX(1);
m_Lines[i].m_Number.SetDiffuseColor( SONGMAN->GetDifficultyColor(d) );
m_Lines[i].m_Number.SetText( "?" );
}
@@ -329,7 +328,6 @@ void DifficultyList::SetFromGameState()
/* Don't mess with alpha; it might be fading on. */
m_Lines[i].m_Description.SetDiffuseColor( SONGMAN->GetDifficultyColor(row.m_dc) );
m_Lines[i].m_Number.SetZoomX(1);
m_Lines[i].m_Number.SetDiffuseColor( SONGMAN->GetDifficultyColor(row.m_dc) );
m_Lines[i].m_Number.SetText( ssprintf("%d",row.m_Steps->GetMeter()) );
}