if hardware doesn't support per-vertex tex matrix scale, apply the scaling of the first vertex to the whole mesh

This commit is contained in:
Chris Danford
2005-10-20 14:15:13 +00:00
parent 70b89f0824
commit 83d437dd6b
3 changed files with 33 additions and 16 deletions
+22 -13
View File
@@ -1059,7 +1059,7 @@ void RageCompiledGeometryHWOGL::UploadData()
// AssertNoGLError();
if( m_bNeedsTextureMatrixScale )
if( m_bAnyNeedsTextureMatrixScale )
{
GLExt.glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureMatrixScale );
GLExt.glBufferDataARB(
@@ -1171,19 +1171,28 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
glDisableClientState(GL_NORMAL_ARRAY);
}
if( m_bNeedsTextureMatrixScale && g_bTextureMatrixShader != 0 )
if( meshInfo.m_bNeedsTextureMatrixScale )
{
/* If we're using texture matrix scales, set up that buffer, too, and enable the
* vertex shader. This shader doesn't support all OpenGL state, so only enable it
* if we're using it. */
GLExt.glEnableVertexAttribArrayARB( ATTRIB_TEXTURE_MATRIX_SCALE );
AssertNoGLError();
GLExt.glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureMatrixScale );
AssertNoGLError();
GLExt.glVertexAttribPointerARB( ATTRIB_TEXTURE_MATRIX_SCALE, 2, GL_FLOAT, false, 0, NULL );
AssertNoGLError();
if( false ) //g_bTextureMatrixShader != 0 )
{
/* If we're using texture matrix scales, set up that buffer, too, and enable the
* vertex shader. This shader doesn't support all OpenGL state, so only enable it
* if we're using it. */
GLExt.glEnableVertexAttribArrayARB( ATTRIB_TEXTURE_MATRIX_SCALE );
AssertNoGLError();
GLExt.glBindBufferARB( GL_ARRAY_BUFFER_ARB, m_nTextureMatrixScale );
AssertNoGLError();
GLExt.glVertexAttribPointerARB( ATTRIB_TEXTURE_MATRIX_SCALE, 2, GL_FLOAT, false, 0, NULL );
AssertNoGLError();
GLExt.glUseProgramObjectARB( g_bTextureMatrixShader );
GLExt.glUseProgramObjectARB( g_bTextureMatrixShader );
}
else
{
// Approximate by applying the texture scale of the first vertex to the whole mesh.
glMatrixMode( GL_TEXTURE );
glScalef( 0, 0, 0 );
}
}
GLExt.glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, m_nTriangles );
@@ -1202,7 +1211,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const
BUFFER_OFFSET(meshInfo.iTriangleStart*sizeof(msTriangle)) );
AssertNoGLError();
if( m_bNeedsTextureMatrixScale && g_bTextureMatrixShader != 0 )
if( meshInfo.m_bNeedsTextureMatrixScale && g_bTextureMatrixShader != 0 )
{
GLExt.glDisableVertexAttribArrayARB( ATTRIB_TEXTURE_MATRIX_SCALE );
GLExt.glUseProgramObjectARB( 0 );