revert last: StringToDifficulty is intentional
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@@ -491,7 +491,7 @@ void UnlockManager::Load()
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break;
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}
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e->m_dc = BackwardCompatibleStringToDifficulty( e->m_cmd.GetArg(1).s );
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e->m_dc = StringToDifficulty( e->m_cmd.GetArg(1).s );
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if( e->m_dc == Difficulty_Invalid )
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{
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LOG->Warn( "Unlock: Invalid difficulty \"%s\"", e->m_cmd.GetArg(1).s.c_str() );
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