revert last: StringToDifficulty is intentional
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@@ -301,7 +301,7 @@ void StepsID::LoadFromNode( const XNode* pNode )
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st = GameManager::StringToStepsType( sTemp );
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pNode->GetAttrValue( "Difficulty", sTemp );
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dc = BackwardCompatibleStringToDifficulty( sTemp );
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dc = StringToDifficulty( sTemp );
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if( dc == Difficulty_Edit )
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{
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