revert last: StringToDifficulty is intentional

This commit is contained in:
Chris Danford
2008-11-28 21:10:41 +00:00
parent cba41f9d56
commit 83c0aec94a
8 changed files with 13 additions and 13 deletions
+1 -1
View File
@@ -301,7 +301,7 @@ void StepsID::LoadFromNode( const XNode* pNode )
st = GameManager::StringToStepsType( sTemp );
pNode->GetAttrValue( "Difficulty", sTemp );
dc = BackwardCompatibleStringToDifficulty( sTemp );
dc = StringToDifficulty( sTemp );
if( dc == Difficulty_Edit )
{