Add game and round seeds, meant for use with RandomGen.
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@@ -949,6 +949,7 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
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for( int p=0; p<NUM_PLAYERS; p++ )
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m_Grades[p].SettleImmediately();
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GAMESTATE->m_iRoundSeed = rand();
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if( PREFSMAN->m_bEventMode )
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{
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