Art Pass #1
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@@ -3,6 +3,7 @@ local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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Def.Sprite {
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Condition=not GAMESTATE:IsCourseMode();
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InitCommand=cmd(Center);
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OnCommand=function(self)
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if GAMESTATE:GetCurrentSong() then
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local song = GAMESTATE:GetCurrentSong();
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@@ -20,13 +21,9 @@ t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(Center;scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45);
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};
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--[[ LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_grid")).. {
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InitCommand=cmd(customtexturerect,0,0,(SCREEN_WIDTH+1)/4,SCREEN_HEIGHT/4;SetTextureFiltering,true);
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OnCommand=cmd(zoomto,SCREEN_WIDTH+1,SCREEN_HEIGHT;diffuse,Color("Black");diffuseshift;effecttiming,(1/8)*4,0,(7/8)*4,0;effectclock,'beatnooffset';
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effectcolor2,Color("Black");effectcolor1,Color.Alpha(Color("Black"),0.45);fadebottom,0.25;fadetop,0.25;croptop,48/480;cropbottom,48/480;diffusealpha,0.345);
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}; --]]
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. {
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InitCommand=cmd(Center;scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
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OnCommand=cmd(diffusealpha,0.5);
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};
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};
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return t
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return t
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