Ez2dancer Arrows Now Show Correctly In Real and Club styles, however 2p cannot input correctly for Ez2dancer.
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@@ -98,7 +98,7 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
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m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_STYLE_CHANGE) );
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m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
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m_soundInvalid.Load( THEME->GetPathTo(SOUND_MENU_INVALID) );
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// SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_INTRO) );
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@@ -289,7 +289,6 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber p )
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// figure out whether we should add a player into the fray or not
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if( GAMEMAN->m_sMasterPlayerNumber != PLAYER_2 && GAMEMAN->m_sMasterPlayerNumber != PLAYER_1 )
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{
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GAMEMAN->m_sMasterPlayerNumber = p;
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if (p == PLAYER_1)
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{
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m_iSelectedStyle = 0;
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@@ -297,7 +296,10 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber p )
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else
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{
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m_iSelectedStyle = 1;
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//m_soundInvalid.PlayRandom();
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//return;
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}
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// GAMEMAN->m_sMasterPlayerNumber = p;
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m_soundSelect.PlayRandom();
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ez2_lasttimercheck[1] = TIMER->GetTimeSinceStart(); // start the timer for going to next state
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}
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@@ -305,6 +307,8 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber p )
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{
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m_iSelectedStyle = 2;
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m_soundSelect.PlayRandom();
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//m_soundInvalid.PlayRandom();
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//return;
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}
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TweenOffScreen();
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