Ez2dancer Arrows Now Show Correctly In Real and Club styles, however 2p cannot input correctly for Ez2dancer.

This commit is contained in:
Andrew Livy
2002-07-14 00:05:39 +00:00
parent ffed1df316
commit 838558833b
4 changed files with 32 additions and 2 deletions
+6 -2
View File
@@ -98,7 +98,7 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_STYLE_CHANGE) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
m_soundInvalid.Load( THEME->GetPathTo(SOUND_MENU_INVALID) );
// SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_STYLE_INTRO) );
@@ -289,7 +289,6 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber p )
// figure out whether we should add a player into the fray or not
if( GAMEMAN->m_sMasterPlayerNumber != PLAYER_2 && GAMEMAN->m_sMasterPlayerNumber != PLAYER_1 )
{
GAMEMAN->m_sMasterPlayerNumber = p;
if (p == PLAYER_1)
{
m_iSelectedStyle = 0;
@@ -297,7 +296,10 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber p )
else
{
m_iSelectedStyle = 1;
//m_soundInvalid.PlayRandom();
//return;
}
// GAMEMAN->m_sMasterPlayerNumber = p;
m_soundSelect.PlayRandom();
ez2_lasttimercheck[1] = TIMER->GetTimeSinceStart(); // start the timer for going to next state
}
@@ -305,6 +307,8 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber p )
{
m_iSelectedStyle = 2;
m_soundSelect.PlayRandom();
//m_soundInvalid.PlayRandom();
//return;
}
TweenOffScreen();