unneeded special case (m_OptionIcons[p] == NULL case below handles this too)
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@@ -543,9 +543,6 @@ void OptionRow::PositionUnderlines( PlayerNumber pn )
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void OptionRow::PositionIcons()
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{
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if( m_RowType == OptionRow::RowType_Exit )
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return;
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FOREACH_HumanPlayer( p ) // foreach player
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{
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OptionIcon *pIcon = m_OptionIcons[p];
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