From 83632f4f58ca9d7a64e107fd27cc4ab09be5d3b1 Mon Sep 17 00:00:00 2001 From: Jared Hendry Date: Mon, 5 Sep 2005 08:52:29 +0000 Subject: [PATCH] Add files. --- stepmania/PBProject/stepmania.pbproj/project.pbxproj | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/stepmania/PBProject/stepmania.pbproj/project.pbxproj b/stepmania/PBProject/stepmania.pbproj/project.pbxproj index eb7e4e7280..902c24dff1 100755 --- a/stepmania/PBProject/stepmania.pbproj/project.pbxproj +++ b/stepmania/PBProject/stepmania.pbproj/project.pbxproj @@ -7,6 +7,8 @@ objects = { /* Begin PBXBuildFile section */ + 1215D7A208C6559A00B87D8B /* ScreenGameplayNormal.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 1215D7A008C6559A00B87D8B /* ScreenGameplayNormal.cpp */; }; + 1215D7A308C6559A00B87D8B /* ScreenGameplayNormal.h in Headers */ = {isa = PBXBuildFile; fileRef = 1215D7A108C6559A00B87D8B /* ScreenGameplayNormal.h */; }; AA07A55F0843E72B00E33D21 /* ScreenDebugOverlay.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AA07A5550843E72B00E33D21 /* ScreenDebugOverlay.cpp */; }; AA07A5600843E72B00E33D21 /* ScreenDebugOverlay.h in Headers */ = {isa = PBXBuildFile; fileRef = AA07A5560843E72B00E33D21 /* ScreenDebugOverlay.h */; }; AA07A5610843E72B00E33D21 /* ScreenGameplayMultiplayer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AA07A5570843E72B00E33D21 /* ScreenGameplayMultiplayer.cpp */; }; @@ -996,6 +998,8 @@ /* Begin PBXFileReference section */ 089C165DFE840E0CC02AAC07 /* English */ = {isa = PBXFileReference; fileEncoding = 10; lastKnownFileType = text.plist.strings; name = English; path = English.lproj/InfoPlist.strings; sourceTree = ""; }; 1058C7A1FEA54F0111CA2CBB /* Cocoa.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Cocoa.framework; path = /System/Library/Frameworks/Cocoa.framework; sourceTree = ""; }; + 1215D7A008C6559A00B87D8B /* ScreenGameplayNormal.cpp */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.cpp.cpp; name = ScreenGameplayNormal.cpp; path = ../src/ScreenGameplayNormal.cpp; sourceTree = ""; }; + 1215D7A108C6559A00B87D8B /* ScreenGameplayNormal.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = ScreenGameplayNormal.h; path = ../src/ScreenGameplayNormal.h; sourceTree = ""; }; 29B97324FDCFA39411CA2CEA /* AppKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AppKit.framework; path = /System/Library/Frameworks/AppKit.framework; sourceTree = ""; }; 29B97325FDCFA39411CA2CEA /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = /System/Library/Frameworks/Foundation.framework; sourceTree = ""; }; AA07A5550843E72B00E33D21 /* ScreenDebugOverlay.cpp */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.cpp.cpp; name = ScreenDebugOverlay.cpp; path = ../src/ScreenDebugOverlay.cpp; sourceTree = ""; }; @@ -2141,6 +2145,8 @@ AA6E002A047711F3005F316C /* ScreenGameplay.h */, AA07A5570843E72B00E33D21 /* ScreenGameplayMultiplayer.cpp */, AA07A5580843E72B00E33D21 /* ScreenGameplayMultiplayer.h */, + 1215D7A008C6559A00B87D8B /* ScreenGameplayNormal.cpp */, + 1215D7A108C6559A00B87D8B /* ScreenGameplayNormal.h */, AA6E002F047711F3005F316C /* ScreenHowToPlay.cpp */, AA6E0030047711F3005F316C /* ScreenHowToPlay.h */, AA6E0033047711F3005F316C /* ScreenInstructions.cpp */, @@ -3602,6 +3608,7 @@ AA77E76408B64B9A00FA24CA /* ScreenOptionsEditCourseEntry.h in Headers */, AA77E76608B64B9A00FA24CA /* ScreenOptionsManageCourses.h in Headers */, AA77E76808B64B9A00FA24CA /* ScreenOptionsManageProfiles.h in Headers */, + 1215D7A308C6559A00B87D8B /* ScreenGameplayNormal.h in Headers */, ); runOnlyForDeploymentPostprocessing = 0; }; @@ -4195,6 +4202,7 @@ AA77E76508B64B9A00FA24CA /* ScreenOptionsManageCourses.cpp in Sources */, AA77E76708B64B9A00FA24CA /* ScreenOptionsManageProfiles.cpp in Sources */, AA77E8B808B6AC0000FA24CA /* wchar.cpp in Sources */, + 1215D7A208C6559A00B87D8B /* ScreenGameplayNormal.cpp in Sources */, ); runOnlyForDeploymentPostprocessing = 0; };