"MonkeyKeyboard" is for debugging only; the default input driver should

be "null", or it's very confusing when porting.
This commit is contained in:
Glenn Maynard
2005-03-19 04:01:51 +00:00
parent f7930c7a6a
commit 835797bf0f
+4 -6
View File
@@ -12,17 +12,15 @@
#if defined (HAVE_XBOX) #if defined (HAVE_XBOX)
#define DEFAULT_INPUT_DRIVER_LIST "Xbox" #define DEFAULT_INPUT_DRIVER_LIST "Xbox"
#elif defined(HAVE_DIRECTX) #elif defined(HAVE_DIRECTX)
#define DEFAULT_INPUT_DRIVER_LIST "DirectInput,Pump,Para" #define DEFAULT_INPUT_DRIVER_LIST "DirectInput,Pump,Para"
#elif defined(HAVE_X11) // Prefer X11 over SDL #elif defined(HAVE_X11) // Prefer X11 over SDL
#define DEFAULT_INPUT_DRIVER_LIST "X11,Linux_joystick" #define DEFAULT_INPUT_DRIVER_LIST "X11,Linux_joystick"
#elif defined(HAVE_SDL) #elif defined(HAVE_SDL)
#define DEFAULT_INPUT_DRIVER_LIST "SDL" #define DEFAULT_INPUT_DRIVER_LIST "SDL"
#elif defined(LINUX)
#define DEFAULT_INPUT_DRIVER_LIST "Linux_joystick,Linux_tty"
#else #else
#if defined(LINUX) #define DEFAULT_INPUT_DRIVER_LIST "Null"
#define DEFAULT_INPUT_DRIVER_LIST "Linux_joystick,Linux_tty"
#else
#define DEFAULT_INPUT_DRIVER_LIST "MonkeyKeyboard"
#endif
#endif #endif
/* MovieTexture drivers */ /* MovieTexture drivers */