Don't do the other stuff when coming out of demonstration prematurely,
either.
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@@ -1139,8 +1139,10 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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if( GAMESTATE->m_bDemonstration ) // Don't show "CLEARED" in Demo
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if( GAMESTATE->m_bDemonstration ) // Don't show "CLEARED" in Demo
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{
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{
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this->SendScreenMessage( SM_BeginFadingToTitleMenu, 0 );
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this->SendScreenMessage( SM_BeginFadingToTitleMenu, 0 );
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return;
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}
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}
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// save any statistics
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// save any statistics
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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if( GAMESTATE->IsPlayerEnabled(p) )
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