Set new arbitrary values with the input handler above the sound decoder.

This commit is contained in:
Steve Checkoway
2005-10-24 11:40:43 +00:00
parent ff9f7d25c5
commit 8310140755
2 changed files with 2 additions and 2 deletions
@@ -694,7 +694,7 @@ int InputHandler_Carbon::Run(void *data)
(*i)->StartQueue( loopRef, InputHandler_Carbon::QueueCallBack, This, n++ ); (*i)->StartQueue( loopRef, InputHandler_Carbon::QueueCallBack, This, n++ );
This->mLoopRef = loopRef; This->mLoopRef = loopRef;
SetThreadPrecedence( 30 ); // Somewhat arbitrary but less than the sound decoding thread SetThreadPrecedence( 100 );
/* /*
* The function copies the information out of the structure, so the memory pointed * The function copies the information out of the structure, so the memory pointed
@@ -236,7 +236,7 @@ OSStatus RageSound_CA::OverloadListener( AudioDeviceID inDevice,
void RageSound_CA::SetupDecodingThread() void RageSound_CA::SetupDecodingThread()
{ {
/* Increase the scheduling precedence of the decoder thread. */ /* Increase the scheduling precedence of the decoder thread. */
SetThreadPrecedence( 32 ); SetThreadPrecedence( 50 );
} }
/* /*