3.0 beta 4

This commit is contained in:
Chris Danford
2002-07-11 19:02:26 +00:00
parent f8042bcc52
commit 82e52c1306
73 changed files with 1936 additions and 731 deletions
+12 -5
View File
@@ -11,7 +11,7 @@
*/
#include "GameManager.h"
#include "PrefsManager.h"
GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
@@ -557,8 +557,15 @@ GameManager::GameManager()
CStringArray asSkinNames;
GetSkinNames( asSkinNames );
for( int p=0; p<NUM_PLAYERS; ++p )
m_sCurrentSkin[p] = asSkinNames[0];
m_sCurrentSkin = PREFSMAN->m_sNoteSkin;
for( int i=0; i<asSkinNames.GetSize(); i++ )
{
if( m_sCurrentSkin == asSkinNames[i] )
goto skin_exists;
}
m_sCurrentSkin = asSkinNames[0];
skin_exists:
m_sMasterPlayerNumber = PLAYER_1;
}
@@ -600,12 +607,12 @@ CString GameManager::GetPathToGraphic( const PlayerNumber p, const int col, cons
StyleInput si( p, col );
GameInput gi = GetCurrentStyleDef()->StyleInputToGameInput( si );
InstrumentButton b = gi.button;
return GetCurrentGameDef()->GetPathToGraphic( m_sCurrentSkin[p], b, gbg );
return GetCurrentGameDef()->GetPathToGraphic( m_sCurrentSkin, b, gbg );
}
void GameManager::GetTweenColors( const PlayerNumber p, const int col, CArray<D3DXCOLOR,D3DXCOLOR> &aTweenColorsAddTo )
{
StyleInput StyleI( p, col );
GameInput GameI = GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
GetCurrentGameDef()->GetTweenColors( m_sCurrentSkin[p], GameI.button, aTweenColorsAddTo );
GetCurrentGameDef()->GetTweenColors( m_sCurrentSkin, GameI.button, aTweenColorsAddTo );
}