better
This commit is contained in:
@@ -174,6 +174,7 @@ void ScreenJoinMultiplayer::UpdatePlayerStatus( bool bFirstUpdate )
|
|||||||
bool bWasConnected = idsOld == InputDeviceState_Connected;
|
bool bWasConnected = idsOld == InputDeviceState_Connected;
|
||||||
|
|
||||||
// DEBUG
|
// DEBUG
|
||||||
|
//InputDevice id = InputMapper::MultiPlayerToInputDevice( p );
|
||||||
//InputDeviceState idsNew = INPUTMAN->GetInputDeviceState(id);
|
//InputDeviceState idsNew = INPUTMAN->GetInputDeviceState(id);
|
||||||
InputDeviceState idsNew = InputDeviceState_Connected;
|
InputDeviceState idsNew = InputDeviceState_Connected;
|
||||||
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RSHIFT)) )
|
if( INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD,KEY_RSHIFT)) )
|
||||||
|
|||||||
Reference in New Issue
Block a user