Enums for TapNoteType, TapNoteSubType, and TapNoteSource
I intend to make additional useful information available on judgments, such as TapNoteType and TapNoteSubType( for hold judgments ). I am submitting this part as a separate pull request because it is more generally applicable to anything TapNote related.
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@@ -88,7 +88,7 @@ void AutoKeysounds::LoadAutoplaySoundsInto( RageSoundReader_Chain *pChain )
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pn = GetNextEnabledPlayer(pn);
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while( pn != PLAYER_INVALID )
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{
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if( tn[pn].type != TapNote::autoKeysound || tn[pn].iKeysoundIndex != tap.iKeysoundIndex )
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if( tn[pn].type != TapNoteType_AutoKeysound || tn[pn].iKeysoundIndex != tap.iKeysoundIndex )
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bSoundIsGlobal = false;
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pn = GetNextEnabledPlayer(pn);
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}
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@@ -99,7 +99,7 @@ void AutoKeysounds::LoadAutoplaySoundsInto( RageSoundReader_Chain *pChain )
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if( tn[pn] == TAP_EMPTY )
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continue;
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ASSERT( tn[pn].type == TapNote::autoKeysound );
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ASSERT( tn[pn].type == TapNoteType_AutoKeysound );
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if( tn[pn].iKeysoundIndex >= 0 )
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{
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RString sKeysoundFilePath = sSongDir + pSong->m_vsKeysoundFile[tn[pn].iKeysoundIndex];
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@@ -351,7 +351,7 @@ void AutoKeysounds::Update( float fDelta )
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FOREACH_NONEMPTY_ROW_IN_TRACK_RANGE( nd, t, r, iRowLastCrossed+1, iRowNow )
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{
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const TapNote &tn = nd.GetTapNote( t, r );
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ASSERT( tn.type == TapNote::autoKeysound );
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ASSERT( tn.type == TapNoteType_AutoKeysound );
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if( tn.bKeysound )
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m_vKeysounds[tn.iKeysoundIndex].Play();
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}
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