From 825578766c279b93eb80798acf35ebef79e2f95e Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Wed, 3 Aug 2011 14:43:02 -0400 Subject: [PATCH] hgeol. Why just lua and not ini? --- NoteSkins/pump/delta-routine-p1/NoteSkin.lua | 232 +++++++++---------- NoteSkins/pump/delta-routine-p2/NoteSkin.lua | 232 +++++++++---------- 2 files changed, 232 insertions(+), 232 deletions(-) diff --git a/NoteSkins/pump/delta-routine-p1/NoteSkin.lua b/NoteSkins/pump/delta-routine-p1/NoteSkin.lua index 5836773dfc..039892bbc5 100644 --- a/NoteSkins/pump/delta-routine-p1/NoteSkin.lua +++ b/NoteSkins/pump/delta-routine-p1/NoteSkin.lua @@ -1,117 +1,117 @@ -local Noteskin = {} - ---bBlanks: -Noteskin.bBlanks = { - --["element"] = true|false; - ["Hold Tail Active"] = true; - ["Hold Tail Active"] = true; - -- - --["Hold Head Active"] = "Tap Note"; - --["Hold Head Inactive"] = "Tap Note"; - -- - ["Roll Tail Inactive"] = true; - ["Roll Tail Inactive"] = true; -} -Noteskin.PartsToRotate = { - --["elemenu"] = true|false; - ["Roll Head Active"] = false; - ["Roll Head Inactive"] = false; - ["NoteHit"] = true; -} -Noteskin.ElementRedirs = { - --["element"] = "redirected_element"; - ["Hold Head Active"] = "Tap Note"; - ["Hold Head Inactive"] = "Tap Note"; - ["Roll Head Active"] = "Roll Head Active"; - ["Roll Head Inactive"] = "Roll Head Active"; - ["Tap Fake"] = "Tap Note"; - -- - ["Hold Topcap Inactive"] = "Hold Topcap Active"; - ["Hold Body Inactive"] = "Hold Body Active"; - ["Hold Body Active"] = "Hold Body Active"; - ["Hold Bottomcap Inactive"] = "Hold Bottomcap Active"; - ["Hold Tail Inactive"] = "Hold Tail Active"; - -- - ["Roll Topcap Active"] = "Hold Topcap Active"; - ["Roll Body Active"] = "Hold Body Active"; - ["Roll Bottomcap Active"] = "Hold Bottomcap Active"; - ["Roll Tail Active"] = "Hold Tail Active"; - -- - ["Roll Topcap Inactive"] = "Hold Topcap Active"; - ["Roll Body Inactive"] = "Hold Body Active"; - ["Roll Bottomcap Inactive"] = "Hold Bottomcap Active"; - ["Roll Tail Inactive"] = "Hold Tail Active"; -} -Noteskin.ButtonRedirs = { - Center = "Center"; - UpLeft = "UpLeft"; - UpRight = "UpRight"; - DownLeft = "DownLeft"; - DownRight = "DownRight"; -} -Noteskin.BaseRotX = { - Center = 0; - UpLeft = 0; - UpRight = 0; - DownLeft = 0; - DownRight = 0; -} -Noteskin.BaseRotY = { - Center = 0; - UpLeft = 0; - UpRight = 180; - DownLeft = 0; - DownRight = 180; -} - -local function func() - local sButton = Var "Button" - local sElement = Var "Element" - - if Noteskin.bBlanks[sElement] then - local t = Def.Actor {}; - if Var "SpriteOnly" then - t = LoadActor( "_blank" ); - end - return t - end - - --local ButtonToLoad = Noteskin.ButtonRedirs[sButton] - local ElementToLoad = Noteskin.ElementRedirs[sElement] - if not ElementToLoad then - ElementToLoad = sElement - end - - --update: ahora receptor también - if sElement == "Explosion" - or sElement == "Tap Lift" - or sElement == "Tap Mine" - or sElement == "Receptor" - then - sButton = "UpLeft" - end - local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad) - --Graficos separados para holds y rolls - --if string.find(sElement,"Hold") or string.find(sElement,"Roll") then - if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then - --if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then - path = NOTESKIN:GetPath(sButton,ElementToLoad) - end - - local t = LoadActor(path) - - local bRotate = Noteskin.PartsToRotate[ElementToLoad] - --rotate by default - if bRotate == nil then bRotate = true end - if bRotate then - t.BaseRotationX=Noteskin.BaseRotX[sButton] - t.BaseRotationY=Noteskin.BaseRotY[sButton] - end - - return t -end - -Noteskin.Load = func -Noteskin.CommonLoad = func - +local Noteskin = {} + +--bBlanks: +Noteskin.bBlanks = { + --["element"] = true|false; + ["Hold Tail Active"] = true; + ["Hold Tail Active"] = true; + -- + --["Hold Head Active"] = "Tap Note"; + --["Hold Head Inactive"] = "Tap Note"; + -- + ["Roll Tail Inactive"] = true; + ["Roll Tail Inactive"] = true; +} +Noteskin.PartsToRotate = { + --["elemenu"] = true|false; + ["Roll Head Active"] = false; + ["Roll Head Inactive"] = false; + ["NoteHit"] = true; +} +Noteskin.ElementRedirs = { + --["element"] = "redirected_element"; + ["Hold Head Active"] = "Tap Note"; + ["Hold Head Inactive"] = "Tap Note"; + ["Roll Head Active"] = "Roll Head Active"; + ["Roll Head Inactive"] = "Roll Head Active"; + ["Tap Fake"] = "Tap Note"; + -- + ["Hold Topcap Inactive"] = "Hold Topcap Active"; + ["Hold Body Inactive"] = "Hold Body Active"; + ["Hold Body Active"] = "Hold Body Active"; + ["Hold Bottomcap Inactive"] = "Hold Bottomcap Active"; + ["Hold Tail Inactive"] = "Hold Tail Active"; + -- + ["Roll Topcap Active"] = "Hold Topcap Active"; + ["Roll Body Active"] = "Hold Body Active"; + ["Roll Bottomcap Active"] = "Hold Bottomcap Active"; + ["Roll Tail Active"] = "Hold Tail Active"; + -- + ["Roll Topcap Inactive"] = "Hold Topcap Active"; + ["Roll Body Inactive"] = "Hold Body Active"; + ["Roll Bottomcap Inactive"] = "Hold Bottomcap Active"; + ["Roll Tail Inactive"] = "Hold Tail Active"; +} +Noteskin.ButtonRedirs = { + Center = "Center"; + UpLeft = "UpLeft"; + UpRight = "UpRight"; + DownLeft = "DownLeft"; + DownRight = "DownRight"; +} +Noteskin.BaseRotX = { + Center = 0; + UpLeft = 0; + UpRight = 0; + DownLeft = 0; + DownRight = 0; +} +Noteskin.BaseRotY = { + Center = 0; + UpLeft = 0; + UpRight = 180; + DownLeft = 0; + DownRight = 180; +} + +local function func() + local sButton = Var "Button" + local sElement = Var "Element" + + if Noteskin.bBlanks[sElement] then + local t = Def.Actor {}; + if Var "SpriteOnly" then + t = LoadActor( "_blank" ); + end + return t + end + + --local ButtonToLoad = Noteskin.ButtonRedirs[sButton] + local ElementToLoad = Noteskin.ElementRedirs[sElement] + if not ElementToLoad then + ElementToLoad = sElement + end + + --update: ahora receptor también + if sElement == "Explosion" + or sElement == "Tap Lift" + or sElement == "Tap Mine" + or sElement == "Receptor" + then + sButton = "UpLeft" + end + local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad) + --Graficos separados para holds y rolls + --if string.find(sElement,"Hold") or string.find(sElement,"Roll") then + if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then + --if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then + path = NOTESKIN:GetPath(sButton,ElementToLoad) + end + + local t = LoadActor(path) + + local bRotate = Noteskin.PartsToRotate[ElementToLoad] + --rotate by default + if bRotate == nil then bRotate = true end + if bRotate then + t.BaseRotationX=Noteskin.BaseRotX[sButton] + t.BaseRotationY=Noteskin.BaseRotY[sButton] + end + + return t +end + +Noteskin.Load = func +Noteskin.CommonLoad = func + return Noteskin \ No newline at end of file diff --git a/NoteSkins/pump/delta-routine-p2/NoteSkin.lua b/NoteSkins/pump/delta-routine-p2/NoteSkin.lua index 5836773dfc..039892bbc5 100644 --- a/NoteSkins/pump/delta-routine-p2/NoteSkin.lua +++ b/NoteSkins/pump/delta-routine-p2/NoteSkin.lua @@ -1,117 +1,117 @@ -local Noteskin = {} - ---bBlanks: -Noteskin.bBlanks = { - --["element"] = true|false; - ["Hold Tail Active"] = true; - ["Hold Tail Active"] = true; - -- - --["Hold Head Active"] = "Tap Note"; - --["Hold Head Inactive"] = "Tap Note"; - -- - ["Roll Tail Inactive"] = true; - ["Roll Tail Inactive"] = true; -} -Noteskin.PartsToRotate = { - --["elemenu"] = true|false; - ["Roll Head Active"] = false; - ["Roll Head Inactive"] = false; - ["NoteHit"] = true; -} -Noteskin.ElementRedirs = { - --["element"] = "redirected_element"; - ["Hold Head Active"] = "Tap Note"; - ["Hold Head Inactive"] = "Tap Note"; - ["Roll Head Active"] = "Roll Head Active"; - ["Roll Head Inactive"] = "Roll Head Active"; - ["Tap Fake"] = "Tap Note"; - -- - ["Hold Topcap Inactive"] = "Hold Topcap Active"; - ["Hold Body Inactive"] = "Hold Body Active"; - ["Hold Body Active"] = "Hold Body Active"; - ["Hold Bottomcap Inactive"] = "Hold Bottomcap Active"; - ["Hold Tail Inactive"] = "Hold Tail Active"; - -- - ["Roll Topcap Active"] = "Hold Topcap Active"; - ["Roll Body Active"] = "Hold Body Active"; - ["Roll Bottomcap Active"] = "Hold Bottomcap Active"; - ["Roll Tail Active"] = "Hold Tail Active"; - -- - ["Roll Topcap Inactive"] = "Hold Topcap Active"; - ["Roll Body Inactive"] = "Hold Body Active"; - ["Roll Bottomcap Inactive"] = "Hold Bottomcap Active"; - ["Roll Tail Inactive"] = "Hold Tail Active"; -} -Noteskin.ButtonRedirs = { - Center = "Center"; - UpLeft = "UpLeft"; - UpRight = "UpRight"; - DownLeft = "DownLeft"; - DownRight = "DownRight"; -} -Noteskin.BaseRotX = { - Center = 0; - UpLeft = 0; - UpRight = 0; - DownLeft = 0; - DownRight = 0; -} -Noteskin.BaseRotY = { - Center = 0; - UpLeft = 0; - UpRight = 180; - DownLeft = 0; - DownRight = 180; -} - -local function func() - local sButton = Var "Button" - local sElement = Var "Element" - - if Noteskin.bBlanks[sElement] then - local t = Def.Actor {}; - if Var "SpriteOnly" then - t = LoadActor( "_blank" ); - end - return t - end - - --local ButtonToLoad = Noteskin.ButtonRedirs[sButton] - local ElementToLoad = Noteskin.ElementRedirs[sElement] - if not ElementToLoad then - ElementToLoad = sElement - end - - --update: ahora receptor también - if sElement == "Explosion" - or sElement == "Tap Lift" - or sElement == "Tap Mine" - or sElement == "Receptor" - then - sButton = "UpLeft" - end - local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad) - --Graficos separados para holds y rolls - --if string.find(sElement,"Hold") or string.find(sElement,"Roll") then - if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then - --if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then - path = NOTESKIN:GetPath(sButton,ElementToLoad) - end - - local t = LoadActor(path) - - local bRotate = Noteskin.PartsToRotate[ElementToLoad] - --rotate by default - if bRotate == nil then bRotate = true end - if bRotate then - t.BaseRotationX=Noteskin.BaseRotX[sButton] - t.BaseRotationY=Noteskin.BaseRotY[sButton] - end - - return t -end - -Noteskin.Load = func -Noteskin.CommonLoad = func - +local Noteskin = {} + +--bBlanks: +Noteskin.bBlanks = { + --["element"] = true|false; + ["Hold Tail Active"] = true; + ["Hold Tail Active"] = true; + -- + --["Hold Head Active"] = "Tap Note"; + --["Hold Head Inactive"] = "Tap Note"; + -- + ["Roll Tail Inactive"] = true; + ["Roll Tail Inactive"] = true; +} +Noteskin.PartsToRotate = { + --["elemenu"] = true|false; + ["Roll Head Active"] = false; + ["Roll Head Inactive"] = false; + ["NoteHit"] = true; +} +Noteskin.ElementRedirs = { + --["element"] = "redirected_element"; + ["Hold Head Active"] = "Tap Note"; + ["Hold Head Inactive"] = "Tap Note"; + ["Roll Head Active"] = "Roll Head Active"; + ["Roll Head Inactive"] = "Roll Head Active"; + ["Tap Fake"] = "Tap Note"; + -- + ["Hold Topcap Inactive"] = "Hold Topcap Active"; + ["Hold Body Inactive"] = "Hold Body Active"; + ["Hold Body Active"] = "Hold Body Active"; + ["Hold Bottomcap Inactive"] = "Hold Bottomcap Active"; + ["Hold Tail Inactive"] = "Hold Tail Active"; + -- + ["Roll Topcap Active"] = "Hold Topcap Active"; + ["Roll Body Active"] = "Hold Body Active"; + ["Roll Bottomcap Active"] = "Hold Bottomcap Active"; + ["Roll Tail Active"] = "Hold Tail Active"; + -- + ["Roll Topcap Inactive"] = "Hold Topcap Active"; + ["Roll Body Inactive"] = "Hold Body Active"; + ["Roll Bottomcap Inactive"] = "Hold Bottomcap Active"; + ["Roll Tail Inactive"] = "Hold Tail Active"; +} +Noteskin.ButtonRedirs = { + Center = "Center"; + UpLeft = "UpLeft"; + UpRight = "UpRight"; + DownLeft = "DownLeft"; + DownRight = "DownRight"; +} +Noteskin.BaseRotX = { + Center = 0; + UpLeft = 0; + UpRight = 0; + DownLeft = 0; + DownRight = 0; +} +Noteskin.BaseRotY = { + Center = 0; + UpLeft = 0; + UpRight = 180; + DownLeft = 0; + DownRight = 180; +} + +local function func() + local sButton = Var "Button" + local sElement = Var "Element" + + if Noteskin.bBlanks[sElement] then + local t = Def.Actor {}; + if Var "SpriteOnly" then + t = LoadActor( "_blank" ); + end + return t + end + + --local ButtonToLoad = Noteskin.ButtonRedirs[sButton] + local ElementToLoad = Noteskin.ElementRedirs[sElement] + if not ElementToLoad then + ElementToLoad = sElement + end + + --update: ahora receptor también + if sElement == "Explosion" + or sElement == "Tap Lift" + or sElement == "Tap Mine" + or sElement == "Receptor" + then + sButton = "UpLeft" + end + local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad) + --Graficos separados para holds y rolls + --if string.find(sElement,"Hold") or string.find(sElement,"Roll") then + if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then + --if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then + path = NOTESKIN:GetPath(sButton,ElementToLoad) + end + + local t = LoadActor(path) + + local bRotate = Noteskin.PartsToRotate[ElementToLoad] + --rotate by default + if bRotate == nil then bRotate = true end + if bRotate then + t.BaseRotationX=Noteskin.BaseRotX[sButton] + t.BaseRotationY=Noteskin.BaseRotY[sButton] + end + + return t +end + +Noteskin.Load = func +Noteskin.CommonLoad = func + return Noteskin \ No newline at end of file