(internal) GetSelectionIndexOfPlayer -> GetPlayerSelectionIndex; less wordy
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@@ -930,7 +930,7 @@ float ScreenSelectMaster::GetCursorY( PlayerNumber pn )
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class LunaScreenSelectMaster: public Luna<ScreenSelectMaster>
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class LunaScreenSelectMaster: public Luna<ScreenSelectMaster>
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{
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{
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public:
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public:
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static int GetSelectionIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->GetSelectionIndexOfPlayer(Enum::Check<PlayerNumber>(L, 1)) ); return 1; }
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static int GetSelectionIndex( T* p, lua_State *L ) { lua_pushnumber( L, p->GetPlayerSelectionIndex(Enum::Check<PlayerNumber>(L, 1)) ); return 1; }
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// should I even bother adding this? -aj
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// should I even bother adding this? -aj
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// would have to make a public function to get this in ssmaster.h:
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// would have to make a public function to get this in ssmaster.h:
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// m_aGameCommands[i].m_sName
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// m_aGameCommands[i].m_sName
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@@ -40,7 +40,7 @@ public:
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virtual bool AllowLateJoin() const { return true; }
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virtual bool AllowLateJoin() const { return true; }
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// sm-ssc additions:
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// sm-ssc additions:
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int GetSelectionIndexOfPlayer(PlayerNumber pn){ return GetSelectionIndex(pn); }
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int GetPlayerSelectionIndex(PlayerNumber pn){ return GetSelectionIndex(pn); }
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// Lua
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// Lua
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virtual void PushSelf( lua_State *L );
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virtual void PushSelf( lua_State *L );
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